SF Debris

By Shamus Posted Monday May 23, 2011

Filed under: Nerd Culture 129 comments

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If the internet has shown us anything, it’s that discussing entertainment is just as important as consuming it. We take in a game, movie, book, or television show, and then we Alt-TAB to another window and see what other people think. They discuss the thing, exchange impressions, and then they go off and make new stuff as a way of sharing the experience. Maybe they make some motivational posters, sing a song, make a mashup, produce some fanfiction, perpetuate a flamewar, record a Let’s Play, or sew some costumes for cosplay. Once in a while someone really desperate and crazy will make an entire comic about something. These works, in turn, lead to a new round of consumption and discussion, which can lead to more works. It’s like the Circle of Life, but for nerdy entertainment.

Content producers aim for big box office returns, high ratings, or brisk sales, but for me the real test of the success of a thing is how much it continues to live on in the public consciousness. How much does it resonate with the public and engender imitation or comment? Avatar was a box office smash, but it doesn’t seem to be permeating our culture and spawning memes. I never hear people quoting the movie. It came, it went. Golf clap. On the other hand, I was able to make this comic twenty years after The Princess Bride was in theaters, and most people got the joke. Actually, they didn’t just “get it”, they joined in, extending the joke in ways that hadn’t occurred to me at the time. The Transformers movie might have been a smash hit that dwarfed the ratings of the 80’s cartoon, but in twenty years I guarantee that everyone will still know who Optimus Prime is, and nobody will remember Sam Witwicky’s name.

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Hardware Problems

By Shamus Posted Sunday May 22, 2011

Filed under: Personal 232 comments

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The grass in my yard is long. Shockingly, embarrassingly long. It’s an awful tangle of shin-high weeds (knee-high, in a few spots) that can conceal small objects. On either side of me are retirees who maintain yards that look like the green at St. Andrews. My yard has yet to be touched by a blade this spring. Most people have mowed at least twice by now.

My mower is malfunctioning. It starts, runs for a few seconds, stalls. It will keep running if I manually pump the prime button, but the moment I stop doing that, it stalls. I messed with the choke, put fresh gas in the thing, and changed the oil, according to the ancient folklore. Problem is unchanged. I don’t know anything about engines. Don’t have the money to fix it. This morning I decided, “Screw it. I have the internet. This is a simple machine. I’m sure a million other people have run into this problem. I’ll just Google around, find the answer, and fix it myself.”

I was able to find a lot of suggestions like this one:

Continue reading ⟩⟩ “Hardware Problems”

 


 

Experienced Points: PSN Relaunch Announcement

By Shamus Posted Friday May 20, 2011

Filed under: Column 130 comments

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This is a bit unusual, but I hope you’ll bear with me. I ended up making my PSN post from earlier this week into my weekly column. If you missed it, check it out. If you already read it, then… you already read it.


Link (YouTube)

Now, The Escapist is a real online magazine and not just a blog-reposting machine, and having duplicate content is a no-no for them. They were cool with running my column, but not if I was also going to have it up at my blog. (There are a lot of reasons for this.) So I took it down here and put it up there. No big deal, right?

Except…

We had 104 comments on that post, and I didn’t feel right about nuking that entire discussion. So I moved that discussion to this post.

Sorry for the strangeness. And the lack of new content. My writer gland is thoroughly blocked right now. Hopefully I’ll have something novel to say next week.

 


 

Spoiler Warning S5E20: Simple Reading Comprehension

By Shamus Posted Friday May 20, 2011

Filed under: Spoiler Warning 181 comments


Link (YouTube)

So, normal hiding and stealth boys don’t conceal you, but crouching in front of a house does? The impassible wall of rock doesn’t provide cover from high explosives, but bombed-out house frames do? They can nail you with parabolic ordnance when you’re on the run and changing direction, but they can’t nail you when you hold still after crouching behind some planks?

It’s true that the game gives you instructions on how to pass through town, but those instructions really only make sense when you’ve scouted out the town. Once you’ve seen the town (and been blown up) the directions make sense, because then you know the boundaries and can make sense of stuff like “north-west corner of town”.

Easy or not, this is a pretty lame challenge. It’s doesn’t make sense in terms of the rules of the real world. It doesn’t make sense in terms of the game world. Suddenly the rules of cover, line of sight, stealth, and enemy targeting are all changed for this one “puzzle”.

Did you put 100 points into sneak? Can you steal a man’s underpants without him noticing? Are you crouched behind a wall of rock, where nobody on the planet can see you? Well guess what, kid? Boom. That’s right: BOOM. Screw you and your skill points. You’re going to do this puzzle the way the DM intended, or you’re not getting in here.

Dang kids. Always trying to use their creativity and reasoning to solve things. The sooner they realize the world is cheap, unfair, and arbitrary, they better off they are.

Hmm. We got a little bitter at the end, didn’t we? Oopsie.

Now you can see why we were dreading coming here.

 


 

Spoiler Warning S5E19: Indecisive Indiscretions

By Shamus Posted Thursday May 19, 2011

Filed under: Spoiler Warning 140 comments


Link (YouTube)

Sorry about the whole, “What do you wanna do? I dunno, what do you wanna do? I dunno what do YOU want to do?” section. Usually we go in with a plan. Or at least, a clue. We usually go in with a plan (even if Josh doesn’t tell us the plan) but in this case we couldn’t come to any agreement. We argued about what to do next, then said, “Screw it, let’s just do the episode.” Sometimes this leads to interesting commentary. Sometimes it leads to… this.

And yeah, before you correct me, the Boomers came from a vault and not the base.

This is the slow part of the game. You’re presented with a handful of tribes, and you have to either ignore them, or do a quest to fix their internal troubles. (And maybe exterminate them? I’ve never figured out of extermination is formally recognized by the game.) Some of the tribes are fun, and a couple are annoying. There’s a little bit of something for everyone. The Boomers are the most time consuming of the bunch, although they also give the best benefits at the end of the game.

And yeah, I was just trolling Rutskarn about the Cowboy Repeater. I only used it once. I wasn’t particularly impressed with it, but it’s not like I did a detailed analysis of it against the other weapons so I don’t know that it’s a particularly weak weapon. I mean, who has time for that sort of study when you could be effortlessly punching dudes to death?

 


 

Spoiler Warning S5E18: Nothing Happens!

By Josh Posted Wednesday May 18, 2011

Filed under: Spoiler Warning 163 comments

Sometimes, on Spoiler Warning, we manage to nail an episode and fit just about everything you could want into it: making fun of major plot events, meeting important NPCs (and killing them), and finding ways to make Reginald Cuftbert’s reputation even more absurd.

And then other times we manage to bring the perfect collection of circumstances together to create an episode wherein absolutely nothing of consequence happens and everything that’s being done is in the interest of getting to something of consequence which inevitably happens just after the end of the episode and ends up at the beginning of the next one.

This is one of those episodes.


Link (YouTube)

Of course, episodes where nothing happens tend to make for perfect platforms for us to throw the commentary dial directly to “inane” and cram in as many drinking-game references as possible. You’re welcome. We’re sorry.

 


 

BrainHex

By Shamus Posted Wednesday May 18, 2011

Filed under: Video Games 172 comments

By popular demand, I took this test, which aspires to work out what sort of experiences different people value in videogames. First, my results:

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Your BrainHex Class is Seeker.
Your BrainHex Sub-Class is SeekerMastermind.

You like finding strange and wonderful things or finding familiar things as well as solving puzzles and devising strategies.

Each BrainHex Class also has an Exception, which describes what you dislike about playing games. Your Exceptions are:

» No Mercy: You rarely if ever care about hurting other players’ feelings – mercy is for the weak!
» No Punishment: You dislike struggling to overcome seemingly impossible challenges, and repeating the same task over and over again.

Your scores for each of the classes in this test were as follows:

Seeker: 20
Mastermind: 17
Survivor: 12
Achiever: 11
Daredevil: 7
Socialiser: -2
Conqueror: -10

Go to BrainHex.com to learn more about this player model, and the neurobiological research behind it.

It’s an interesting test and worth a look, although I’d like to nitpick it. You know. Like I do.

Continue reading ⟩⟩ “BrainHex”