Until Dawn EP20: Wendigozer

By Shamus Posted Thursday Feb 2, 2017

Filed under: Spoiler Warning 69 comments


Link (YouTube)

Rutskarn brings up the fact that on your first play-though, it usually feels like EVERYTHING matters and you have a lot of control over how the story unfolds. But then you play again, make different choices, and end up with a similar outcome. Again, it’s like having someone show you how a magic trick was done. Some people are fine because they were still able to enjoy that first play-through, even if subsequent trips through the game reveal the artifice. Other people feel sort of cheated.

The Telltale Walking Dead game had the same problem. “So-and-so will remember that” sounded profound and ominous, but then you realized later that this was usually a lie and each episode had a small handful of important decisions and many meaningless ones.

I’m fine with a “magic trick” game that only works once. The problem you run into is when you try to make a franchise of recurring threats and characters built around that idea. I know if I ever played TWD: Season 2 I’d spend the whole time thinking, “This decision probably doesn’t matter.”

I think Until Dawn makes for a better formula than Walking Dead. They could make another Until Dawn game about a different group of teens in a different location with a new threat and it ought to work as well as this one, because you won’t know what the threat is. You won’t know which teens have plot armor and which ones are just one late button-press from death at all times.

We know Clementine is going to face zombies and crazy assholes in her struggle to survive, and we know she’ll make it.

I think if we’re working our way through the slasher tropes, then “camping trip gone wrong” or “haunted summer camp” should be the next destination for the Until Dawn franchise.

Next episode will wrap this series up.

 


 

Arkham City Part 2: The Dark Fight Returns

By Shamus Posted Thursday Feb 2, 2017

Filed under: Batman 96 comments

Since Batman is a gameplay-focused game, we should probably talk about the gameplay first.

I’ve heard the game dismissed as “Bah, it’s just a buncha quicktime events”. This isn’t true at all, but I can understand how people arrive at this conclusion. There is something wrong with the way the Arkham games present combat, it’s just that the complaint of “quicktime event” is misidentifying the problem.

I wasn’t particularly impressed with Arkham Asylum during my first play-through. It struck me as a bit of a shallow power fantasy: Just mash the attack button until all the dudes fall over. It wasn’t until a later playthrough that I discovered the depth that made fights an engaging challenge rather than simple cheap gratification.

How it works is this…

Continue reading ⟩⟩ “Arkham City Part 2: The Dark Fight Returns”

 


 

Until Dawn EP19: The Doge of Menace

By Shamus Posted Wednesday Feb 1, 2017

Filed under: Spoiler Warning 64 comments


Link (YouTube)

According to the Wiki, Mike can’t be killed here. Watch this entire section with that in mind. Imagine a player flubbing every single quicktime event. That really would ruin the magic trick.

I wonder how common that is?

I’m willing to bet it’s extremely rare for first-time players. Like, even if you hate Mike and wish he’d die, I’m willing to bet you’ll want to do this section properly because it’s a videogame and you’re here to play a videogame.

There’s a bit in Batman: Arkham City where Penguin is going to punch Bruce Wayne in the face. The section is a bit like Until Dawn here, where it’s sort of a cutscene with dialog but there’s also a prompt you can respond to. Of course, I’ve always hit the prompts to counter Penguin’s punch and break free. I’ve often been curious what happens if you don’t touch the controller and let him blast you in the face. Does the beating go until you press counter? Do you eventually get a game over? Is there more dialog if he lands the punch?

I’ve played through that scene half a dozen times. I’ve always been curious about it. But when the moment comes I find the temptation to push the button is irresistible. I imagine it’s the same thing for would-be Mike murderers in Until Dawn. You may want him dead, but you’re not willing to “fail” to make it happen.

 


 

Unfit for XCOMmand CH3: Regroup and Reallocate

By Rutskarn Posted Wednesday Feb 1, 2017

Filed under: Lets Play 27 comments

COUNCIL SPEAKER: Very well. Bradford, please conclude your analysis of Operation Winter Stank.

C.O. BRADFORD: Skyranger took off on-schedule, leaving Sq. Specialist Kennedy on the ground, where she radioed several editorial comments concerning Carl Sagan. Then she was struck by the psychic domination effect of the sectoid behind her, and finished by saying, “I’m going to kill the Commander.”

COUNCIL: In English? Implying, then, that the mind-control effect is an alteration rather than a replacement of the existing personality. Take note of that, XXXX. [pen noises]

BRADFORD: Um. Yes. I mean, that could be what happened, yes.

COUNCIL: Well, it doesn’t seem…

BRADFORD: It is actually possible that she was lucid for that period.

COUNCIL: Lucid meaning, “not controlled.”

BRADFORD: That is what I meant. Yes. I don’t wish to imply, obviously…

COUNCIL: Do you believe Kennedy was an Advent agent?

BRADFORD: Absolutely not. I certainly do not believe she had any active plots to harm XCOM personnel. I wouldn’t say that at all.

COUNCIL: But you think she might have said, deliberately–

BRADFORD: I think we’re running into a darkzone here. Will call again at 1800.

Continue reading ⟩⟩ “Unfit for XCOMmand CH3: Regroup and Reallocate”

 


 

Pseudoku Feedback

By Shamus Posted Tuesday Jan 31, 2017

Filed under: Programming 176 comments

Like I said on the podcast last week: I have another a game that’s reasonably close to complete in terms of programming, but in need of more content and polish if I wanted it to see commercial release. I’m not sure what the project needs or if it’s worth spending more time on, so I’m releasing this alpha version in the hopes of getting feedback.

I already had this game in development before the release of Good Robot. But then Good Robot was kind of a disappointment in terms of sales and I started thinking that maybe there were better uses of my time where I could entertain more people with less effort. So I shelved the project.

I rediscovered the project a couple of weeks ago and started thinking that I ought to at least throw it out to the public and see what people thought of it. So that’s what we’re doing.

Continue reading ⟩⟩ “Pseudoku Feedback”

 


 

Diecast #186: Mailbag!

By Shamus Posted Monday Jan 30, 2017

Filed under: Diecast 125 comments



Hosts: Josh, Rutskarn, Shamus, Campster, and Bay.

This is it! We finally get around to answering all those questions you’ve been sending us.

Show notes: Continue reading ⟩⟩ “Diecast #186: Mailbag!”

 


 

Shamus Plays WoW #15: The Doom of Darkshire

By Shamus Posted Sunday Jan 29, 2017

Filed under: WoW 24 comments

The town of Lakeshire. As I remember, a lot of quests involve swimming around in the stupid lake and clicking on shit.
The town of Lakeshire. As I remember, a lot of quests involve swimming around in the stupid lake and clicking on shit.

We’re in the town of Lakeshire in the Redridge mountains. Boss has skipped talking to the useless guards, lackeys, and officials around town and gone straight for the top. We’re going to talk to the magistrate and see what this town really needs.

The following text isn't an exaggeration. There really is a line (that never moves) to speak to the magistrate, and the player just ignores them and talks to him directly.
The following text isn't an exaggeration. There really is a line (that never moves) to speak to the magistrate, and the player just ignores them and talks to him directly.

There are a lot of people in line, waiting to see him and complain about the gnolls that are killing and pillaging their farms. This is not to imply that there is a single farm anywhere in the Redridge mountains. But wherever these idiots and their imaginary farms come from, they are pissed off and want to talk to Magistrate Solomon. The wait would take hours.

Norman solves this by just cutting in line and demanding to know what needs done.

Continue reading ⟩⟩ “Shamus Plays WoW #15: The Doom of Darkshire”