This game is a technological miracle. It’s a miracle not just for what it can do, but also for the fact that the team was able to build it at all.
I don’t think any franchise has ever gone through a more drastic change in such a short timeAt least, not a POSITIVE change.. In 1999 Grand Theft Auto 2 was a technological throwback, a stale mid-90s game with dated visuals and clunky gameplay. And then just two years later we get GTA III, a cutting-edge game with motion-capped cutscenes, solid voice acting, an immense 3D world with a stunning draw distance, tons of content, rock-solid car physics, a huge soundtrack of fictional radio channels, hours of cutscenes, varied gameplay, a working day/night cycle, serviceable shooting mechanics, and all the impressive pedestrian, law enforcement, and traffic simulation the previous games were known for, only now operating in a 3D space.
Even more amazing than the monumental leap in technology and production values is the fact that the developers absolutely nailed it.
Continue reading 〉〉 “Grand Theft Auto III”
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