*This post arrived a bit late, sorry about that. I’m traveling and had some hotel wifi issues*
And so we come to the end of the main questline. It’s a big, cinematic set piece, with a pair of bosses who are pretty good by this game’s standards, and ends with a scene that caps off the theme of Ciri having her own story independent of Geralt’s. For all that, I’ve never managed much emotional investment in it. Both in my first time through the game, and in subsequent ones, by the time I get this far in my primary emotional state seems to be impatience.
This may say more about me than it does the game, because it’s not an uncommon thing for me. Generally, by the time a playthrough hits the 50-60 hour mark in one of these long RPGs I’m starting to get antsy, and my reaction to seeing the finish line is to rush towards it rather than enjoy the journey.

It might also say something about RPGs in general. If there’s a tick that I don’t like about AAA RPG writing, it’s the insistence on the big, epic, world-saving conclusion. So often the final act divorces itself from the tone that gave the rest of the game its charm. This is compounded by the palpable sense that the writers and developers are getting as impatient as I am, though maybe that’s just a projection on my part. In either case, here are a list of issues I have with the final set piece, in no particular order:
Continue reading 〉〉 “The Witcher 3: The White Frost”
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