My Escapist column this week is about how the new Spider-Man game nails several different things that other adaptations have typically struggled with.
I’m currently writing my long-form Spider-Man retrospective, so I guess I should warn you that this article will spoil a few points I plan to touch on in that series. Then again, that series won’t appear for a long time. We’ve got another month of Grand Theft Auto V, then five months of Mass Effect Andromeda, and then the Spider-Man analysis will run. By then a lot of you will probably have forgotten about this article. Just be warned that you’ll be seeing these points again in the future, only much, much longer and with many more self-indulgent digressions.
In the article I praised the game for the alternate costumes. They are indeed pretty cool, although to be honest I usually put on a new suit when it unlocked and then five minutes later I switched back to the classic suit. I’m pretty old-school in my sensibilities. I can still remember being miffed over the black costume in the mid-1980s. I kinda still am. Stop trying to make Spider-Man cool and edgy! Don’t change things! I fell in love with the character in 1978 and he should stay that way forever!
Yeah, I’m one of those fans: The ultra-retro hipster purist snob. Yes, I know we are the absolute worst. I can’t really help it. Sometimes you just latch onto stuff in childhood and it sticks with you.
I suppose it speaks well of the game that I’m such a fan despite how insufferably picky I am about my Spider-Man content.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?