So the team is here on the planet Eos to fix the climate by fiddling with the inexplicably intuitive and user-friendly alien vaults.
Once we get the Nomad and do a little tutorial stuff, we settle into the rut the game designer has planned for us: Drive to three different monolith towers, shoot the inhabitants, do the puzzle, and then go to the alien vault to reset the global climate.
The Monoliths
SAM is the worst. He's constantly explaining everything without actually TELLING you anything. It's really weird.
The three Monolith towers work something like this: Once you’ve murdered whoever is guarding itThe Kett, ancient guardian robots, or (very occasionally) local pirates or other assorted jerks., you’ll find a console. The aliens who built this thing may be from another galaxy, but by a strange coincidence they just happened to use computer consoles that are the right size for a human being. You’ll need to hop around the environments and do some light platforming to reach hidden glyphs on the tower. Once you scan those, SAM can hack the alien computer or whatever. You do a sudoku puzzle, the tower lights up, and you drive to the next one.
It’s not bad by the standards of BioWare puzzles. Or at least, the first couple are okay. But when you realize you’ve got to do three of these on every planet the whole thing starts to feel very Ubisoft-ish. It wouldn’t be so bad if each tower had a different gimmick, but the designer runs out of ideas very quickly and from there you’re just repeating the same task again and again.
Once you do three towers, a secret vault will open up somewhere on the map.
Continue reading 〉〉 “Andromeda Part 11: The Vault in Our Stars”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.