I know the chasm between gameplay and story divide is normally pretty wide in the AAA space, but Anthem feels like a game where these two halves are at war with each other. My column this week talks about how the Anthem gameplay casually tramples all over the story bits. I realize that the original Destiny had a similar problem, where all of the worldbuilding stuff was dumped into web pages outside the game. I realize this genre isn’t known for its storytelling, but still…
- Just because Bungie did it doesn’t make it okay.
- Why make this a story about a hero character when that goes against the gameplay? If we’re an observer and muscle for the real main characters, then just embrace that as part of the story.
- Isn’t this the whole point of having BioWare make one of these things? I thought the idea was to set this game apart by injecting BioWare-style storytelling into a genre where story is usually neglected, but instead we’ve injected Bungie-style story apathy into BioWare. This game doesn’t elevate the genre, it drags down the developer.
So sad.
But fine. This game is all about the gameplay and the story is for dumb nerds. Accepting that, why is the gameplay so vague about the systems? This is a game about getting loot to make the numbers go up, except the interface designer didn’t want to pollute their pristine interface with dumb boring numbers. So here are some questions I have about the mechanics of this game:
Continue reading 〉〉 “Anthem Doesn’t Care About its Own Story”
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