I talked on the Diecast about how I was having fun playing Rebel GalaxyHeads up! Check the byline. This post isn’t by Shamus.. After the show, I played a few more hours and discovered that I was wrong about a few things.
First, most obvious, and as pointed out by multiple people in the comments, I was confusing Rebel Galaxy with Rebel Galaxy Outlaw. Seems impossible! I know! Two such distinct titles conflated like that. But I simply didn’t realize that the capital ship trading game and the fighter ship dogfighting game were entirely different. Or, will be different? And perhaps not entirely? Anyhow, my bad.
Of course, I probably would have been more aware of the differences between these games if I had been forced to pay for it instead of being gifted it by the Epic Games Store. The sense of false injury I was laboring under was my fault, yes, but it is also in part a result of the delivery method. If I’m going to spend money on a game, I’m going to figure out what it is I’m purchasing. But when I get it on the dole, there’s no incentive to clarify the scope. “Oh, this game! I know what it is, and it’s free! Great!” I think this is an unintended drawback of deeply discounted pricing. People might very well enjoy things less when they have unrealistic expectations unmitigated by the disenchanting process of research. They might even like them more when they pay for them. There’s probably a whole series of articles in that, so I should probably get back to talking about things I was wrong about.
Continue reading 〉〉 “More Thoughts on Rebel Galaxy”
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