More Thoughts on Rebel Galaxy

By Paul Spooner Posted Tuesday Jun 25, 2019

Filed under: Video Games 57 comments

I talked on the Diecast about how I was having fun playing Rebel GalaxyHeads up! Check the byline. This post isn’t by Shamus.. After the show, I played a few more hours and discovered that I was wrong about a few things.

First, most obvious, and as pointed out by multiple people in the comments, I was confusing Rebel Galaxy with Rebel Galaxy Outlaw. Seems impossible! I know! Two such distinct titles conflated like that. But I simply didn’t realize that the capital ship trading game and the fighter ship dogfighting game were entirely different. Or, will be different? And perhaps not entirely? Anyhow, my bad.

Of course, I probably would have been more aware of the differences between these games if I had been forced to pay for it instead of being gifted it by the Epic Games Store. The sense of false injury I was laboring under was my fault, yes, but it is also in part a result of the delivery method. If I’m going to spend money on a game, I’m going to figure out what it is I’m purchasing. But when I get it on the dole, there’s no incentive to clarify the scope. “Oh, this game! I know what it is, and it’s free! Great!” I think this is an unintended drawback of deeply discounted pricing. People might very well enjoy things less when they have unrealistic expectations unmitigated by the disenchanting process of research. They might even like them more when they pay for them. There’s probably a whole series of articles in that, so I should probably get back to talking about things I was wrong about.

Continue reading ⟩⟩ “More Thoughts on Rebel Galaxy”

 


 

Diecast #262: Rebel Galaxy, Astroneer, Rime, Sunset Overdrive

By Shamus Posted Monday Jun 24, 2019

Filed under: Diecast 70 comments

For those of you who don’t listen to the show: My daughter Bay is visiting from Texas this week. I’m also behind on my writing for the Escapist. Also, GDQ is this week. I’m going to be distracted. Please try not to burn the place down while I’m out.



Hosts: Paul, Shamus. Episode edited by Issac.
 

Show notes: Continue reading ⟩⟩ “Diecast #262: Rebel Galaxy, Astroneer, Rime, Sunset Overdrive”

 


 
 

Game of Thrones: Epilogue

By Bob Case Posted Saturday Jun 22, 2019

Filed under: Game of Thrones 41 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

After finishing my review of season eight, I decided to give the internet a week or two to cool down. Sure, they’re sour on the show now, I thought, but this may be the worst of it. This will be a valuable thing to study. I’ve seen fandoms turn on things before – Lost, Dexter, Mass Effect, The Walking Dead – and was starting to fancy myself an expert. My ambitions! Perhaps I would be the first one to develop a workable Grand Unified Theory of Internet Meltdowns!

I’ve since scaled those ambitions down. Near as I can tell, people get cranky when they’re made to expect a quality product and then don’t recieve it, and with the advent of the internet the effective broadcasting range for crankiness is measured in the thousands of miles. The subreddit r/freefolk, which is probably the densest concentration of dissatisfaction, is still going strong, strong enough that they may see out the end of the summer before petering off.

Like its predecessors, I don’t expect it will have much tangible effect on the property itself. Some have mused if Disney will reconsider giving Star Wars to Benioff and Weiss. I doubt it. From management’s perspective, Game of Thrones did its job, in that it made a lot of money and drew a lot of subscribers and attention to HBO. Disney might even like this, on the “any publicity is good publicity” principle, though I would advise them to keep an eye on the writing process for the upcoming movies. The first in their Star Wars series is supposed to come out in 2022, which won’t be long enough to recycle their reputations. And the fact that they submitted “The Iron Throne” for a writing Emmy doesn’t suggest they’re eager to learn from this experience. (God, it’s going to win, isn’t it? The “bad pussy” episode won a writing Emmy, remember.)

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E3 2019: The Surprise Twist Ending

By Shamus Posted Thursday Jun 20, 2019

Filed under: Industry Events 95 comments

Here we are at the M. Night Shyamalan style twist ending where I profess admiration for a game I’ve always hated. Except, it’s not really a twist. Lots of people have guessed this choice in the comments so I don’t think it’ll be that surprising. But I’m going to  pretend it’s still a mystery because that makes me feel smug and cleverThats what makes this an M. Night Shyamalan twist..

The one thing I noticed about the show this year is that it felt very light on gameplay. I didn’t do a minute-by-minute comparison to E3 2018 or anything, but I felt like I spent a lot of time waiting for gameplay demos that never materialized. Right at the point where I expected the presenter to show us some gameplay, they moved on to the next title.

I don’t know what brought about this sudden focus on cinematic trailers. Maybe publishers feel like the gameplay is familiar enough that we don’t need to see it every year. Maybe they think they get more bang for their buck by showing us cinematics rather than gameplay. I give a pass to CD Projekt Red for Cyberpunk 2077 because last year they showed off a full 48 minutes of gameplay and we have a very good idea about what it will be like to play that game. But we’re seeing a lot of these other titles for the first time and I’d like a way to judge if the gameplay looks fun and fluid or stiff and repetitive. This is literally the most important thing about a game, so leaving it out is really frustrating for me as both a consumer and a critic.

Continue reading ⟩⟩ “E3 2019: The Surprise Twist Ending”

 


 

Marvel’s Avengers Was Missing More than Just Gameplay

By Shamus Posted Wednesday Jun 19, 2019

Filed under: Column 81 comments

My column this week looks at the E3 trailer for the upcoming Marvel’s Avengers and talks about some of the shortcomings. I find this footage really frustrating to look at. In some games you can look at substandard art or unpolished gameplay and assume the team didn’t have the time or budget to make something better. But in the case of Marvel’s Avengers, it looks like the publisher is spending money and that money is somehow not showing up on screen. As far as I can tell, this isn’t a problem with publisher priorities. This is a basic project management problem.

I doubt that the publisher would be foolish enough to ask a developer to make a mid-budget Marvel comics game with a large cast of diverse gameplay modes. That wouldn’t make any sense. But let’s assume, for the sake of argument, that they did. If that’s the case, then why did Developer Crystal Dynamics aim so high with the scope? If they’re in a limited-budget situation, then it makes no sense to make these epic set-piece battles with large scale destruction of real-world locations. It makes even less sense to aim the visuals at this sort of half-assed photorealism rather than throwing a toon shader over the whole thing and making cheaper assets.

These characters look just enough like their MCU counterparts to create expectations that this game can't possibly meet.
These characters look just enough like their MCU counterparts to create expectations that this game can't possibly meet.

On the other hand: If Square Enix is putting up the money for a big-budget superhero ensemble game, then… where is it? Why does everything look so shoddy? Why does it look like there’s no art directorRead the column itself for my analysis on the character designs and proportions.? Why do the visuals look so last-gen?

Continue reading ⟩⟩ “Marvel’s Avengers Was Missing More than Just Gameplay”