So why do we need a new language for games? Isn’t the world full of languages at this point? Is it really true that in all the dozens of active languages out there, none of them is suitable for making video games?
A year ago Blow gave a talk where he said he didn’t want to use any of the extant languages because they contribute to an ongoing “general insanity” going on in software development. It’s a long and multi-faceted argument, but if I had to boil it down to a soundbite I’d say that there’s a general desire to hide the hardware away behind abstractions and this is making our software slow.
I’m not qualified to support or refute that argument, so if you think Blow is wrong then you’ll have to take it up with him. I’m going to come at the argument from a different angle…
Continue reading 〉〉 “Game Programming Vexations Part 2: The Four Challenges of Game Development”
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