Here is a Diecast with 50% extra diecasting! You’re welcome! All this time, and we STILL somehow didn’t manage to answer any listener questions. I just want to make it clear that we’re not aloof, we’re incompetent. Big difference.
I’ve spent another day with Control since recording this podcast. I’ve finished the game and here are a couple of non-spoilery thoughts:
- I still dislike the combat, although I found switching from survivability to DPS helped make it much less of a chore. I guess I’d upgrade my appraisal of the gameplay from “Tedious” to “Tolerable”.
- I really dug the story, all the way through. Satisfying ending with a tone that matched the rest of the work.
I’ll be writing more about this game in the coming weeks.
29:02 Why is Fortnite so BIG?
I mean, it’s HUGE!
35:09 Kerbal Space Program 2
47:56 This Dumb Credit Sequence
The story of how I used Unity to make a program to generate a credit sequence rather than doing it by hand in a video editor.
55:23 Mindhunter Season 2
The previous post where I talked about how my hometown was turned into another town through the magic of editing can be found here.
1:00:46 NBA 2K20
You might argue that the story where NBA 2K20 Trailer Promotes Gambling In Game Rated For 3 Year Olds And Above is actually a problem with the ratings board more than the publisher. But we don’t need to fight! There’s more than enough blame to go around. And can I maybe throw a little bit of blame at the gamers who buy these games? I know that seems mean, but publishers only do this because it makes money.
Dear loot boxers: You’re giving the publishers more money than fans of traditionally structured games, which is why they’re pivoting to you. Can’t you folks got to Vegas or throw your money in a fire or something? I don’t want to see all my favorite game mechanics replaced with slot machines and pay-to-win bullshit.
Also, please don’t confuse this story with the NBA2k game from last year that had unskippable in-game advertisements. Please try to keep up.
1:10:33 Classic WoW
Just like the old days. Both good and bad.
I’m not playing, but I’d love to hear from anyone who is. How is it? Is this the return of a classic, or a return to a frustrating janky past? If you had to choose between Class WoW and Nu-WoW, which would you pick?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.