Diecast #308: The Spring Break of Languages

By Shamus Posted Monday Jul 13, 2020

Filed under: Diecast 61 comments

Heads up: In two weeksThe episode will go live on July 27. I’m going to have SoldierHawke back on the show. We’re going to talk about Eastshade and other games we’ve been playing lately. If you have questions for Paul and I – or for SoldierHawke and I – the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast308


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Civilization Part 5: Making Cities Less Special

By Shamus Posted Thursday Jul 9, 2020

Filed under: Retrospectives 76 comments

Like I said last time, I really missed being able to play tall in Civilization VI. The other thing I miss is min-maxing by building “specialty” cities. And the other, other thing I miss is building wonders.

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Babysitting at Microsoft

By Shamus Posted Tuesday Jul 7, 2020

Filed under: Column 160 comments

As I’ve said before, I think Microsoft has outgrown their original reputation as a machine of rapacious corporate dominance. I don’t know if it’s because Bill Gates retired or because it’s grown to be top-heavy and bureaucratic. The days of cutthroat, calculating MS are over, replaced by a fickle leadership and an inability to design quality software.

Yes, their operating system still dominates. Their programming tools are still incredibly popular. But what about the stuff they’ve made in the last 15 years? Have they built anything that was able to stand on its own? I can’t think of anything.

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Diecast #307: FIREWORKS DAY!

By Shamus Posted Monday Jul 6, 2020

Filed under: Diecast 95 comments

Somehow, Paul had fireworks going off in the background, pretty much through the entire show. The reason you don’t hear any fireworks on my side is that I’m 3 hours ahead of Paul and the people here had already run out by the time the show started.



Hosts: Paul, Shamus. Episode edited by Issac.
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Civilization Part 4: Tall Play

By Shamus Posted Thursday Jul 2, 2020

Filed under: Retrospectives 114 comments

Like I said at the start of this series, Civilization VI frustrated me by deliberately working against my preferred playstyle. So let’s talk about where it all went wrong.

Broadly speaking, there are two main approaches to building your empire in these games: You can build tall, or build wide. Building wide means expanding rapidly and covering as much of the map as possible with small cities. In contrast, building tall means focusing on a small number of cities and making them as large and as sophisticated as possible. 

These two strategies can have an enormous impact on your power level, your city development, and even how long it takes to play the game. 

Go Tall or Go Home

I've got just 6 cities in my half of the continent. The AI would probably cram about 15 cities into this same space.
I've got just 6 cities in my half of the continent. The AI would probably cram about 15 cities into this same space.

As many people already guessed in the comments, I am a huge fan of the tall playstyle. In fact, I think that’s the central appeal of the series for me. I obsess over making sure my cities are placed far apart so they have lots of breathing room and don’t crowd each other in the late game. I enjoy having lots of workers buzzing around my cities, improving tiles and laying down roads. I’ll obsess over tile improvements and look for ways to optimize land usage to make my cities flourish.

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The New Place

By Shamus Posted Tuesday Jun 30, 2020

Filed under: Personal 88 comments

I know this is ostensibly a tabletop gaming blog about programming and video games, but sometimes we get distracted by real-world concerns and I end up talking about myself. Since I’m preoccupied with moving and since a few people are curious about it, here’s what’s going on…

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Diecast #306: Better News

By Shamus Posted Monday Jun 29, 2020

Filed under: Diecast 105 comments

We didn’t talk about it on the show, but yes, I’ve seen the new trailer and gameplay videos for Cyberpunk 2077 that surfaced while I was busy schlepping my worldly possessions to a new home. It’s all very impressive, but it doesn’t change much. I was already 100% sold on this game.



Hosts: Paul, Shamus. Episode edited by Issac.
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