In the last entry I covered my first attempts at a rental scam and joining the player alliance called Goonswarm. This picks up there.
Shortly after I joined Goonswarm, they relocated to a different region of space in the north called “Deklein,” and more specifically the station in the VFK-IV system, which for years to come would be the de facto capital of Goon country. Almost immediately after moving they fought a war. Earlier in this series I promised not only a bunch of long, rambling stories but a bunch of long, rambling stories that contain potential game design lessons. Goonswarm’s war against another alliance called “Goodfellas” is one such story: it illustrates something I’m going to call the “Materazzi Problem.”I am going to explain what that means, bear with me.

Like I said, we fought a war. I don’t entirely remember the cassus belli for this one – Goonswarm had an ally in the region called TCF, and claimed that Goodfellas had broken some agreement with TCF or something, so now they had to go. The real reason was that Goons were big (thousands of members) and Goodfellas were small (merely hundreds, I don’t remember how many). Wars like this between mismatched opponents are sometimes called “evictions” and this was a classic example. Goonswarm employed a typical two-step strategy: 1. shoot stationary objects for hours and 2. station camp their opponents and shower them with abuse.
Continue reading 〉〉 “The Other Kind of MMO: The Materazzi Problem”
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