Comic Books and Plot Cruft

By Shamus Posted Monday Oct 12, 2009

Filed under: Nerd Culture 64 comments

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I don’t usually read comic books. I like the idea of comic books, though. I like individual superheroes. But the books themselves are a mind-melting retcon clusterfarg of pretzel logic. When I talk to people who follow the books, it usually begins with someone trying to bring me up to date on the story of some character, and it goes something like this:

Did you see the new Captain Excellence?

Captain Ex? Didn’t they kill him off in the 90’s?

Well, they’re bringing him back. Well, actually, this is a new one. He’s a clone of the original Captain.

A CLONE? Didn’t they have that one arc at some point where he found out he was really an android that was programmed to look just like a human?

Yeah they did. But they said at one point that even though he’s a machine, his skin is like, organic.

Hm. So if you cloned him, he wouldn’t really be Captain Ex, since you wouldn’t have the robot insides that gave him his powers.

Actually his powers were mystical.

Well you wouldn’t have that either.

You can’t know how the spell works. Maybe it applies to him and any clones.

That enchancter must have really been thinking ahead. Anyway, how did they wind up with a clone?

Jayne made it.

Jayne Judas? The Feeder? She was his arch nemesis!

Not her. I mean Jayne Jennings, her twin from the alternate dimension. She was the opposite of the Feeder. She was good.

But she was a reporter. How did she clone Captain Ex?

She did it way back during the Invaders Saga. She got some of his DNA had herself impregnated with it by the Justice Alliance.

She wasn’t pregnant during the Invaders Saga. Or ever.

She concealed it with a hologram.

Why? I mean, why have a cloned Captain Ex baby at all?

She was in love with him.

But if the baby was born during Invaders… that was what? 1998? The clone would only be 11 by now.

She used a super growth process on him.

So he looks like the old Captain Ex now?

Pretty much, except the new costume is mostly black.

Yeah, but he’s really a kid.

Well, he has some of the memories of the original Captain Ex somehow. Maybe they were like, in his DNA or something.

So a reporter secretly had a baby of the man she loved who was actually a cyborg…

Android.

…and hid the pregnancy from everyone – including the scientists who helped impregnate her with the DNA – and accelerated the growth of the baby. And she did all this because she loved him. As opposed to just telling him how she felt.

I’m sure they’ll explain it when the book starts up. You gonna get it?

I think I would die of stupidity poisoning.

The continuity problems are inherent in long-running multi-author stories. Star Trek has the same issues. Writers come and go, and they all have their own agendas and their own take on the hero and their own idea of what’s “cool”. That’s fine. I love seeing what different storytellers will do with the same idea. It all makes for interesting reading until they start trying to stitch the disparate tales into a single whole, a process akin to trying to cook dinner using a single random item from every aisle of the grocery store. It might sound like a fun challenge at first, but when you’re standing there in your kitchen with a box of corn flakes, a bottle of Windex, some beef, a tube of toothpaste, a bag of marshmallows, a jar of pickles, some aspirin, a package of croutons, a mop, and orders that you must use everything, you will wish you had planned things better in advance or maybe set up some rules to guide what items wound up in your cart. The result is not pretty or elegant.

The problem gets much, much worse when crossovers force you take these dozens of long-running comic books, and turn all of those mangled stories into a single overarching universe-level continuity. You will need to resort to ugly hacks and contrivances just to begin to get a handle on the problem. But even if you can soften the story up with some retcon and hammer it into some sort of logical shape, you’re still left with the problem of the jarring thematic differences. I like science fiction. I like mythology. I like wizards. I like mafia stories. I like aliens. But I don’t like them all mixed together in a great big soup of nonsense. Spider Man, Thor, Dr. Strange and the Punisher all blend together like Snickers, Jack Daniels, and Spaghetti sauce. (Note to self: Stop writing when hungry. You use too many food-based analogies. )

Mary Jane is conceptually a great character, although at times she’s been a laid-back party girl, and at others a selfish, chain-smoking bitch.  It all depends on who the author is this week.
Mary Jane is conceptually a great character, although at times she’s been a laid-back party girl, and at others a selfish, chain-smoking bitch. It all depends on who the author is this week.
And even if you keep things from getting too mangled, you still end up with the biggest continuity hole of all: Time. Peter Parker has been in his late 20’s / early 30’s for almost half a century. If he was in his late teens in 1962, he should be about the age of Aunt May. He met Mary Jane when she was a “groovy” hipster in long hair and go-go boots. They courted, married, and now (or last time I checked, anyway) she’s a famous television actress with an established career. And neither one of them has aged. What is it like when they reminisce? “Hey MJ, remember last week when it was 1965 and you were a hippie?”

There really is no fix for this, although I suppose if I was running a comic book empire I might try to do things differently. I’d run books in five or six year self-contained arcs, where a single writer is free to do what he likes as long as he doesn’t invade anyone else’s continuity. Re-tell the origin, or don’t. Kill off the hero at the end, or have her retire, or just leave it open. Or tell a series of steady-state tales, Trek style. When the run is up, you wipe the slate clean and start over. This gets you out of the mess where you have a single hero who has died four times, lost his powers twice, had his powers altered once, fought six evil twins, turned evil once, had amnesia three times, and who has his identity outed and re-hidden on a regular basis. Writing these huge stories is a lot like writing software: You end up with a lot of cruft and if you don’t clear the board every once in a while the project becomes unmanageable. If you’re doing the self-contained six-year (or whatever interval) arcs, then it’s like refining the story as you go, or playing variations on a single musical theme. A popular run could be embraced by fans, and the favorite elements might end up in future tales. A bad run would at least not become part of the established continuity forever.

I don’t know if that would appeal to the usual comic book audience, though. I would love it. But then, I like planned stories that arc and end, which seems to be at odds with how the business works. Part of the appeal of Watchmen is certainly the darker, more philosophical take on superheros. But I suspect the other big draw is that it forms a cohesive whole. We can talk about the arc and what it says in a way that just isn’t possible with other hero stories. I can’t help but wonder if they worked to take the idea of a “graphic novel” and focus more on the “novel” and less on the “graphic” if it might not make for better fiction.

 


 

Gamethread Oct 11

By Shamus Posted Sunday Oct 11, 2009

Filed under: Notices 39 comments

Hey, how are things going on the Twenty Sided Team Fortress 2 Server?

It’s been a while since I was in. This is not a reflection of Team Fortress 2, which remains as fun as ever, but is a byproduct of my intense and self-destructive Champions Online habit. (Yesterday I managed to level a character from concept to level 15 in under five hours. His name: Dr. Arson. His story: Not yet written. His powers: Probably in need of nerfing.)

Wonderduck asked:

Are the Twenty-Sided TF2 servers still active? Are headsets required to play? How much do you tolerate rookies?

Headsets are not required. I would say about a third of the players participate in the voice chat. The servers use “alltalk”, which means everyone can hear the voice chat of both teams. (If you want to do teamwork, you can use text chat, which can be sent to team-only.) This keeps the game lighthearted and banter-ish instead of competitive and rant-y. The server exists, in my mind, to welcome rookies to the game and be a friendly playground where they can feel free to suck for as long as they like without anyone giving them a hard time. I consider griefing or being hostile towards newbies to be a ban-worthy offense. There are players of all skill levels in there, and the game itself is built to try to make learning as painless as possible. (But this is a multiplayer FPS, so do expect to die a lot while learning.)

In order to preserve this atmosphere, I’ve added a couple of mods (who will hopefully say hi in the comments) in order to make up for the loss of Rutskarn, who has gone on to college. (Sniff. They grow up so fast, don’t they?)

Just a reminder that you can donate to keep the servers running. I took the second server down, as it was empty 99% of the time, so now we’re just supporting Lawful. It’s only $30 a month, so don’t go crazy or anything.

 


 

Super Mario Wii

By Shamus Posted Saturday Oct 10, 2009

Filed under: Movies 28 comments

The rumor I heard over at The Escapist is that the new Super Mario Wii is going to be self-esteem-destroying hard. Although, looking at the gameplay footage, it looks like the game recaptures the elegance and purity of the series that we haven’t seen since Mario went 3D. It sounds like Nintendo heard all the outrage about the platform catering to the casuals, and decided to give them a double-barrel dose of challenge.


Link (YouTube)

This video makes a convincing case that they haven’t even begun to exhaust the neat ideas and interesting challenges of a 2D world.

I don’t mean to sound like a Mario fan. I’m not. I admire the series from a distance. I’ve never enjoyed doing long sequences of jumping puzzles for much the same reason I don’t enjoy racing games. When I lose I’m frustrated, while I’m playing I’m stressed, and when I win I feel less stressed. On the other hand, I love watching skilled players work their magic on the game.

 


 

Experienced Points: Give Me Dessert First

By Shamus Posted Friday Oct 9, 2009

Filed under: Column 29 comments

Champions has been a blast. Partly because of the action-oriented gameplay, but mostly because there is just so much less filler in the game. I’ve gone all the way to level 30 without needing to grind (kill the same dudes over and over) even once. You get a quest the moment you enter the game, and from that point on you’re always doing something. Moreover, the quests themselves feel like less of a time-sink. There aren’t a bunch of quests that force you to grind for drops. (The quest to get Murloc eyes in Westfall is the most notorious example of this in WoW. You can wipe out an entire village of Murlocs and not have a single eye to show for your trouble.) If Champions says to defeat five dudes, you only need to defeat five dudes.

The game is shorter overall, but the content is densely packed. This is an excellent trend and I hope it continues.

 


 

Stolen Pixels #132: Special Guest: Master Chief

By Shamus Posted Friday Oct 9, 2009

Filed under: Column 26 comments

If Halo: ODST were a movie, then now would be the perfect time for Master Chief to make the rounds of the late-night talk shows.

I’ve been pretty critical of Halo in the past, although the new ODST game, awkward acronym notwithstanding, has me interested. I might get it. I might even get it, and do so with the intention of enjoying it and not ridiculing it.

 


 

Heroes of Champions Online III

By Shamus Posted Thursday Oct 8, 2009

Filed under: Pictures 63 comments

After everyone gave me such an encouraging response to the origin of Noctis Lex, I thought I’d gently lower your expectations again by sharing some other characters. All of which are stupid jokes and gags and not nearly as interesting as Lex.

Concealed Carrie

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Concealed Carrie is my main. She hit level 30 last night, which is the end of the game as far as I’m concerned. She’s at the point in the game where leveling is slow and new rewards are few. There’s only one area left to unlock (Atlantis) and I just don’t want to see it that bad. It’s much more fun to level new characters than to work at old ones. Still, she’s the most fun character so far. It really is great to see a 12 year old girl mow down a bunch of goons with her minigun.

Tsunami

Yes, his foot is clipping into the ground.  Nice screenshot skills, Shamus.
Yes, his foot is clipping into the ground. Nice screenshot skills, Shamus.

I am known as the Tsunami. I was trained by the Red Dragon, the greatest teacher of martial arts and the only master of the White Sword Technique, who lives alone in the Temple of The Five Secrets. I was the first student in three hundred years to pass the test of the disappearing pebble and crush a single stone into powder with my fingertips. Thus I am the first in as many years to be proven worthy of learning the White Sword technique.

Okay, you got me. I’m really Bobby Anderson. I’m a stuntman from California. So sue me. I still wanna be a superhero.

(Tsunami is sort of a stuntman: His alternate costume is Star on Chest, and I use him to make my SoC comics, since the real SoC is still in the tutorial zone and unfit for travel in the big wide world.)

Apple iJolt

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(Explaining the joke: She’s like the iPhone, except she kills people.)

The new Apple iJolt, with six different ways to electrocute your foes. Also comes with built-in wireless internet, iTunes player, melee combat support.

The iJolt is an Electricity-based hero. Fun, but it’s been over a week since I played it.

Allison Chains

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I didn’t bother trying to cram her bio into the Twitter-space of the in-game bio box, but the upshot is this:

In Anime, there is this whole genre of shows where a young, doe-eyed little girl will find a magical artifact to grant her super powers. “Magical Girl” shows. They feature elaborate sequences where the girl transforms into her girly super-outfit, which is inseperable from the powers themselves. (Sailor Moon is probably the most famous example.)

Allison is based on the idea that not all of those artifacts will end up in the hands of little girls. Allison is the angry, bitter, self-destructive lead singer for “Bleeding Out”, a punk rock band that will probably never really go anywhere. She gets one of these artifacts that gives her super powers, but also puts her in this “adorable” pink outfit with butterfly wings, etc. About the last thing in the world Allison would want to be caught dead in.

For a power set: I’m cherry-picking all the overpowered and unbalanced abilities in the game, so she’s a mishmash of nonsensical powers.

Kirk, Spock, & McCoy

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Some friends and I (I stupidly forgot to get their permission to mention them by name last time we played) made a concept group. Kirk & crew have made it to level 20 together. Kirk is a melee brawler, while Spock & McCoy use various gadget powers. One of the powers is Orbital Cannon, which we jokingly refer to as Sulu bombarding the planet from the Enterprise.

We managed to start a supergroup (United Federation of Planets) and get big laughs wherever we go. Lots of fun.

Captain Butterwolf

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This one isn’t mine. This character is owned by one of my friends. (One of the Trek crew, actually.) He decided to hit “random” on the costume creator and take whatever he got. He got this.

Understand that usually the random button makes something a lot more presentable than this. Butterwolf here is a sublime form of eye-gouging awfulness. Every detail is perfectly hideous in every way. Tiny booted feet. Flag on chest under a tie. Butterfly wings. Bushy wolf tail. Tentacle hands. Purple rock skin. Cybernetic arms. Gladiator helmet with a hood ornament on top. Truly, truly painful to behold.

 


 

Fuel: Final Thoughts

By Shamus Posted Wednesday Oct 7, 2009

Filed under: Game Reviews 32 comments

Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it.  Green tractor, elevated propane tank, windmill, ramp, carport, etc.  Everything in exactly the same arrangement.  Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it. Green tractor, elevated propane tank, windmill, ramp, carport, etc. Everything in exactly the same arrangement. Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
As I mentioned at the start of this series, I’m not reviewing this as a racing game. I used cheats to unlock the world, and I raced only enough to get a decent variety of vehicles. Other than that, I spent all of my time exploring.

Fuel is the first game I’ve ever played where you can just drive. Even the “gigantic” GTA IV will have you bumping up against the edges of the world in just a few minutes or so, and you can do a lap around the whole city in five or ten minutes. A lap around Fuel would probably take around four or five hours, at least. During that time you’d see a lot of really stunning scenery. Snow-capped mountains. A Grand Canyon type place. Scorched deserts. Lonely brushlands. Thick forests. Rolling grasslands. Burned and burning forests. Abandoned cities. Winding coastlines. Now-baked farmland. Some cool bridges and assorted ruins.

Still, I’d be remiss if I didn’t point out a few flaws: Like, whoever designed the PC controls should be launched into the sun. I know this is always, always a problem with cross-platform games, but I don’t see why we should just roll over and accept this sort of stupidity just because it’s common. This is not a hard problem to solve if you care.

I’m using a USB clone of the PS2 style Dual Shock controller. I was able to set it up to work just like the Xbox 360 controls. Except, the moment you open any menu it ignores all controller input and goes keyboard only. You’re either driving with your controller, or you’re looking a a menu and unable to use the controller in any way. Even if all you want to do is glance at the map: You open the map with the controller, but then close it with the keyboard. You can tell which keyboard buttons should map to which buttons on the controller. A couple of keys navigate horizontally and should be the shoulder buttons. A couple more zoom in and out and should be right analog. Others navigate vertically and should be the d-pad. It’s obvious how it should work, but it doesn’t, and there’s no way to fix it. Boo.

If you choose to drive with the mouse & keyboard, you’ll find it works a lot like the driving in Half-Life 2. You can freely look around with the mouse, and drive entirely with the keyboard. This is actually a really cool setup, although I found it was just too dang hard to get the precision I needed with the keyboard if I was doing a race. Steering is an analog job in my way of thinking. Still, it’s fun to play around with and is probably ideal for tourist driving.

There are other vehicles on the road.  Outside of races, nearly all of them will be trucks of various sorts.
There are other vehicles on the road. Outside of races, nearly all of them will be trucks of various sorts.

Also, the driver models are all male. I know I complained about this already, and the game is about the vehicles and not the drivers, but still: [Insert long boring recitation of the obvious fact that there are in fact lady-type gamers out there and all the reasons it would be nice to have this option etc etc.]

The physics is a little wonky on steep hills in certain cases. I suspect there are a few spots in the game where it says “the player is not allowed to climb this hill”, because there would get to be points where I’d gradually lose all traction and begin sliding backwards. I’ve personally witnessed dirt bikes climb near-vertical surfaces and cling to the face of hills in amazing ways, but once in a while in Fuel you’ll come to something that’s just a forty-five degree incline, and totally impassible. There are mild slopes where your wheels will not grip at all, and you will slide right off into the abyss even if you’re just holding down the brakes. This isn’t a game-killer or anything, but it feels really artificial and I don’t really see a need for it.

Whoops. Once in a long while you’ll encounter little flukes like this water-hill.  I got a kick out of finding them.
Whoops. Once in a long while you’ll encounter little flukes like this water-hill. I got a kick out of finding them.

Still, these flaws are really minor, and I’m just pointing them out to be petty. The game is something unique, an amazing technological achievement, and a fun place to drive. I can’t endorse it as a racing game because I’m not a fan of racing games, but for a game where you explore at will, it was a lot of fun for me. If that sounds like fun to you, check it out.

The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to <em>wait</em>.
The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to wait.

I can’t help but think about all the awesome action RPG games you could make on top of this, and about how much I’d love to pay money for something like that. (Dear game developers: Hint-Hint, nudge-nudge.)