DM of the Rings Remaster LII: I Specialize in Ranger-ing
Logan, Kelly, and Michael all come back from their week long trip with much clearer heads. The drive from their house to the Grand Canyon clocked in at about sixty hours of driving total. Kelly and Michael took turns driving, with Logan subbing in as a backup, so luckily they didn’t waste time with hotels along the way. All in all, they spent three whole days in the car, broken up with four days at the Grand Canyon. During the drive and some of their many hikes, they planned what to do with the house.
All three of our family members are sick to death of holidays including carrying plates of food up and down the stairs. The year they lost the whole dish of mashed potatoes to a fumble is still a sore spot for them. A kitchen upstairs would be much smaller, but gone would be the days of joking about installing a dumbwaiter. The new laundry room would be hilariously in the way of their ideas, but that could be fixed. The beautiful double door they got cheap would need to come out for something slimmer, but if they did that they’d have room for a galley kitchen. Doing that already, they could arguably make room for the kitchen by slimming down the laundry room…
Continue reading 〉〉 “Sims 4 Overthinking: The Kitchenette”
I played more Tears of the Kingdom, regrettably. The gameplay and side quests keep drawing me back in, but if I have to listen to one more NPC insist that ‘Zelda’ was just here I’m going to eat a shoe. At the point I am at, Link knows very well that who they saw wasn’t Zelda, but yet says nothing. Even in cases where things ‘she’ said is actively slowing him down.
Not to mention, that to implement these rules, the game has a hundred and one places that if you step wrong, an NPC yells at you and magically teleports you away. This happened occasionally in Breath of the Wild, but in Tears of the Kingdom it’s become relentless. There are some places it makes sense, but some of these zones are so large you can be doing something completely unrelated and the game teleports you away to slap you on the wrist. The teleporting itself is annoying, tedious, and bad enough, but to then be told off (as the princess’s personal protector, who outranks every single one of these idiots) is enough to make one want to strap a rocket to them. Not that the game would allow for that. Oppressive nitwits.
What are you guys playing?
Merry Christmas from Star Wars: The Old Republic; Rix’larril’an of the Ascendancy!
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy – Christmas 2023”
The next step to installing the laundry room is to put in tile. They’d both commented a hope to avoid the work and expense, but the idea of a unlucky laundry room flood including carpet has set them straight. They were both lying about not wanting to do it anyway.
Kelly and Logan have been both complaining about the workload of the project, but neither of them are actually excited for it to be over. Despite the kicked up dust and questionable old paint they’re having to reckon with, it’s at least something to do. It’s summer now, and Logan won’t be back in school for months. Last summer he was depressed, something he’d never really grappled with before, and mostly was holed up in his room. Now, spending time with his mom and getting something done feels good. He really doesn’t want the list of tasks to end.
Continue reading 〉〉 “Sims 4 Overthinking: The Decade Procrastination”
This week I’ve gotten sick again and played Tears of the Kingdom. I’m liking the building so far and the weapon fussing is nice, but the old shrines and robots disappearing is kind of weird. There is probably some dialogue about it somewhere but I haven’t found it. I have a bad habit of not talking to NPCs.
I like the new shrines. With the new abilities the shrines are more open ended and creative rather than linear.
I appreciate that there are dungeons…but the one I did was pretty short (At about the length 2-3 shrines). The ability reward you get from dungeons also seems worse and harder to use than the last game, at least the one I got. Maybe the others are better. I plan on playing more but at this moment I’m to busy not wanting to be sick to get anything done.
Next Wednesday will be after Christmas, so Merry Christmas/Holidays to you.
What are you guys playing?
Why killing you might be the least scary thing a game can do.
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Everyone hates Black Friday sales. Even retailers! So why does it exist?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
What does it mean when a program crashes, and why does it happen?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.