Wednesday Action Log 1-3-24

By Issac Young Posted Wednesday Jan 3, 2024

Filed under: Epilogue, Action Log 21 comments

This week I’m still playing Tears of the Kingdom. I finally got around to finishing the last temple and getting all of the sages…I don’t like any of the powers they have.

They are all niche uses and when I do want to use them it’s tied to an NPC. I hate having an NPC follow me so I never have them summoned. So, when I need them, I have to open the menu to spawn them, use the power, and open the menu again to despawn them. Fun.

Other than that I got all of the shrines and I’m currently working on getting all of the caves.


What are you guys playing?


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21 thoughts on “Wednesday Action Log 1-3-24

  1. Alarion says:

    I received/bought a ton of new games over the holidays and I’m having analysis paralysis trying to pick one. Ask me again next week. :)

  2. Dev Null says:

    Potion Craft. Cute little thematic crafting puzzler overall, with a few pacing problems that drop it to 4/5 in my book.

  3. sheer_falacy says:

    Still Rogue Trader. I’m enjoying it but hoo boy there are a lot of bugs. I respecced my character just to remove an ability that was adding 100 to all stats (when it should have been adding like 3). And the balance of the game feels weird in general. Apparently this is just how Owlcat works, they make giant games with complicated systems and not enough QA.

    1. Sleeping Dragon says:

      It’s honestly one of the big reasons I’m postponing playing Rogue Trader. I admire Owlcat’s commitment to transferring tabletop systems to digital and their stories are much less dry than, say, Solasta, but their games both need some serious patching on release and also have long DLC tails.

    2. Gargamel Le Noir says:

      I’m just telling everyone it’s in early access and super promising now.

  4. Syal says:

    I am inexplicably playing Streets of Rogue again, a game primarily about making Lego-style people explode.

    Did I play Berseria this week? Don’t remember. Not feeling it at the moment. Probably shouldn’t have started posting the write-up, but no one’s reading that anyway, it can wait.

    Dabbled in Atelier Sophie again. For some reason. Well, I know the reason, it’s because it was a depressing week and I wanted something light-hearted and plot-free. It’s… light-hearted. And plot-free.

    Dropped Tales of Arise, but dabbled in Scarlet Nexus again, because my brain apparently really wants to hurt itself. The short stint back into Nexus made the problem more obvious; the game keeps repeating the big setpiece fights. I fought a giant underground crocodile, surrounded by too-fast bugs, and then upon defeating it I went around the corner and into the exact same fight again; giant crocodile, too-fast bugs. I don’t remember if there was a third one, but I know for sure the endgame had three-in-a-rows. Dammit brain, just go back to Strangers of Paradise, that game has yet to actually make me curse at it despite killing me dozens of times.

  5. Dreadjaws says:

    The holidays didn’t give me much free time to play, so I have nothing interesting to share. Now, against all good reasoning I ended up buying a few more games during summer sale, so I’ll probably have something more to talk about next week.

  6. Lars says:

    During the holiday I played almost exclusively analog. So Clover, One Night Ultimate Werewolf, Lost Ruins Of Arnak, Scythe: Rise of Fenris, Heat: Pedal to the Medal mostly. In the new year I started Final Fantasy VII: Crisis Core Reunion a game I finished twice back on PSP. I don’t know if I’ll finish it again or will get distracted by other stuff, but it is a very good Remaster. Some side-content environment got remodeled completely (and now looks better than main-content environment) the character models got more love than just a re-scale and the fighting system got a small overhaul. Also the controls are optimized for modern day inputs (PSP had only one analog stick and 2 shoulder buttons) and customizable.

  7. SpaceSjut says:

    Between the years I made some progress on Baldur’s Gate 3, and I have the end of Act 1 in sight, and I love it to bits.

    On a more daily basis I am playing Dave the Diver, which lends itself very well to do a day (or just a dive) in the evening to sit back and relax. Also, there’s still new content popping up every other day, and I adore the graphics.

  8. Daimbert says:

    Still finishing off Dragon Age Inquisition. I have one area and two more story missions to finish. I waver between being completely sick of it and enjoying parts of it, mostly the ones with some story to it or that are relatively easy to get into as a routine. I stuck with a party of Cassandra, Varric and Solas the entire time this time and while that’s made the conversations be a bit repetitive I like how each respond to certain things. But, yeah, at this point I’m not doing much extra exploration or worrying about completing quests and am just doing the things that I come across as I follow the normal quests.

    The push to finish Inquisition has meant that I’ve had to put off playing The Old Republic for the past couple of weeks, which is another reason why I want to get Inquisition finished ASAP. I also hope to finish it so that I have a clear slate when starting my new series of games next week (which likely will be the Gold Box Games, since I’ve wanted to play them for years and years).

  9. Glide says:

    Paradise Killer, a short, pleasant detective adventure game. The flow of information was exquisitely controlled to make the mystery all three of intriguing, non-trivial, and solvable while building it at a steady pace. Not usually my style of game but I liked it.

    Greedfall – it’s started well and it could honestly split from here to either “good” or “competent but generic”, wouldn’t be surprised at either. With that said, if it’s generic, it’s generic in the vague genre of a Bioware-style RPG, which is my jam so I would take it.

    1. Sleeping Dragon says:

      Ooh, I have overall good opinion on both of these. I really liked putting the intrigue together in Paradise Killer and the way it rewarded exploration, even if at some point it did degenerate a bit into “talk to everyone about everything”, but my favourite part is how it has the backdrop of eldritch horror without using the usual bleak, dark, danky setting. Here’s this bunch of colourful, mostly polite or even fun, people hanging around a resorty (literally) magical island. Honestly all of this murder mystery affair is rather dreadful but we can’t let it dampen the mood too much… oh and also blood sacrifice of thousands of humans they have kept in perpetual slavery to appease their alien deities, but, you know, the weather is fine, the music is chill and the beach is delightful.

      Greedfall comes from Spiders which is a studio that is deeply in love with Bioware but they are both a bit clunkier and a bit more adventurious than that studio. Greedfall sadly didn’t live up to the promise of the open structure of its first chapter but it was fun overall and I’ll be very happy if the studio continues to fill the underserved niche of making mid-budget Bioware-style RPGs (AFAIK they are working on Greedfall 2 now).

      1. CSilvestri says:

        I also enjoyed Greedfall, even if it’s a bit on the janky side. Releasing at a time when actual Bioware was doing nothing but Anthem (which doesn’t count) worked out well for them, I think. I’m not sure how I feel about the magic combat style basically just ignoring half the combat mechanics, but it was fun. Even if I want to say that if you can’t jump, you shouldn’t fall off things either.

        Though, if you want to do any of the romances you might want to check a guide; they’re very picky about your dialogue and it’s not immediately apparent.

        1. Sleeping Dragon says:

          I used a mod that marks the romance options, they are indeed deeply unintuitive. I also ended up using the mods to make the highlight on lootable items much more visible and one that just gave me massive carrying capacity.

  10. Trevor says:

    I bought Cyberpunk 2077 back in Christmas 2020 and because of all the negative reviews, and the fact that I had an XBox One at the time, I just never opened it. I opened it up for the first time over the Christmas break and man, what a great game.

  11. Sleeping Dragon says:

    I’m back to playing Cyberpunk 2077. I’m technically running two playthroughs, the one on normal difficulty that I’m doing for the story, and the one on very hard that I’ll probably only really get into once I’m done with the story one (although I like my corpo female V much more than my male streetkid V). At this stage I’ve refocused the main playthrough on doing gigs, side and main missions because the NCPD stuff is just repetitive filler with minimal context. I may do those on very hard because the deadly difficulty makes for some challenge which can be fun in itself but on normal I can just go in guns blazing or katana swinging and nine out of ten times I can get out of it without problems despite the fact I’ve built for hacking and stealth initially.

    I have not done a lot of the main storyline and I’m still at the stage where it’s absolutely not clear how the threads are going to come together. Also, at the risk of it being a hot take I will say I am not exactly in love with Keanu’s performance as Johnny Silverhand. I have in the past defended the “this character was written to be annoying” argument so it would be unfair of me not to acknowledge that Johnny has every reason and is meant to be a dejected, bitter man who sees everything he strived for has failed and the world has, if anything, tumbled further down the slope of corporate dystopia, but so far Keanu’s voiceacting just lacks the actual venom and Johnny just kinda drones on about how everything is shit with V either meekly and inefficiently protesting or meekly agreeing and shrugging. I dunno, I’m still in the early stage of the game and it comes basically directly after the animated and characterful performances of Baldur’s Gate 3 so maybe it’ll grow on me with time.

    1. CSilvestri says:

      Is that with just one of the voices for V, or both of them? Because I’m nearly at the end with fem V and I thought her responses taking the mostly negative angle toward Johnny worked pretty well. I found shutting him down usually pretty satisfying, particularly after some of his nasty commentary during some of Judy’s personal questline.

      1. Sleeping Dragon says:

        Male V, my female V is still doing the opening chapter, also it obviously is a case of varying mileage.

    2. Trevor says:

      Yeah, I don’t know. Keanu is working for me. Your mileage may vary, I guess.

      His performance is more subtle than one is used to with video games because he’s an actor rather than a voice actor, and it does not help that everyone else in the cast is voiced by a voice actor. I’m really liking the performance because I feel like it allows for multiple responses to the character. He can be really annoying (and the character is written to be an imposition on you), but also his nihilism makes a lot of sense in the world and is a tempting viewpoint. I can see people’s characters having a panoply of possible responses to the character which is cool in an RPG. Usually you just get characters like Garrus where you are meant to think he’s cool and there are really no other interpretations available.

  12. beleester says:

    Still playing Into the Breach, trying to get a win with all the new teams. The Mist Eaters are a very cool team – while their kill power is a bit low, they can keep a ridiculous number of enemies locked down at once, they have nigh-infinite repair, two of them are fliers, and the control mech is stupidly versatile.

    The Heat Sinkers are kinda similar, using fire instead of smoke, but they don’t get to spread it around quite as freely, they don’t have any fliers, they don’t do much damage when they can’t activate the fire buff, and their pushing is more limited. Still good, but not as easy a ride as the Mist Eaters.

  13. miroz says:

    I really want to play Against the Storm, but there’s not time, so… Glad to had this talk

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