I avoided FEAR for a while because I just didn’t think the game could work. It’s supposed to be scary, but in the game you play an elite soldier. It’s hard to be frightened when you’re a certified badass. DOOM3 went for scary and mostly missed. I enjoyed the game, but the classic high-speed deathmatch-style combat doesn’t lend itself to fear and suspense driven gameplay. Why should I be scared of this monster? I’ll just circle-strafe him until he’s dead.
But the game came highly recommended from my friends, so I gave it a try. It’s different from what I expected. It dumps the fast-paced run-and-gun mayhem for the more deliberate pace of a tactical shooter. This means the game favors and encourages things like crouching, crawling, leaning around corners, listening before entering rooms, and hiding behind cover. If you do that in a DOOM-style game you’ll just get shredded, but here the more realistic behavior pays off, which changes the pace of the game and makes it more amenable to setting the proper mood.
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| Boo. In the game you see lots of shadows, visions, objects going bump, and other unnerving things. You can never be sure if what you’re seeing is real. |
The pacing is great. Unlike typical shooters, the game isn’t a chain of monster-filled rooms connected by corridors. There are long stretches of non-combat in some areas, which makes it all the more powerful when combat does take place. The enemy soldiers never feel like speed bumps, even when you outfox them and put them down with minimal risk or fuss.
And speaking of outfoxing them: Continue reading 〉〉 “FEAR: First Impressions”
T w e n t y S i d e d

