FEAR: First Impressions

By Shamus Posted Thursday Sep 13, 2007

Filed under: Game Reviews 53 comments

I avoided FEAR for a while because I just didn’t think the game could work. It’s supposed to be scary, but in the game you play an elite soldier. It’s hard to be frightened when you’re a certified badass. DOOM3 went for scary and mostly missed. I enjoyed the game, but the classic high-speed deathmatch-style combat doesn’t lend itself to fear and suspense driven gameplay. Why should I be scared of this monster? I’ll just circle-strafe him until he’s dead.

But the game came highly recommended from my friends, so I gave it a try. It’s different from what I expected. It dumps the fast-paced run-and-gun mayhem for the more deliberate pace of a tactical shooter. This means the game favors and encourages things like crouching, crawling, leaning around corners, listening before entering rooms, and hiding behind cover. If you do that in a DOOM-style game you’ll just get shredded, but here the more realistic behavior pays off, which changes the pace of the game and makes it more amenable to setting the proper mood.

Boo. In the game you see lots of shadows, visions, objects going bump, and other unnerving things.  You can never be sure if what you’re seeing is real.
Boo. In the game you see lots of shadows, visions, objects going bump, and other unnerving things. You can never be sure if what you’re seeing is real.
It works. Instead of trying to scare the player with monsters, the suspense comes from fear of the unknown. In the game you are a soldier which is part of a special unit which deals with paranormal threats. As such, you see and hear unnatural things during the game. You have visions and sometimes things go bump. These moments are cunningly scripted and their effect is potent. This is not a game about combat. This is a game about having your head messed with.

The pacing is great. Unlike typical shooters, the game isn’t a chain of monster-filled rooms connected by corridors. There are long stretches of non-combat in some areas, which makes it all the more powerful when combat does take place. The enemy soldiers never feel like speed bumps, even when you outfox them and put them down with minimal risk or fuss.

And speaking of outfoxing them: Continue reading ⟩⟩ “FEAR: First Impressions”

 


 

“Astade”

By Shamus Posted Wednesday Sep 12, 2007

Filed under: Links 50 comments

Change of pace:

My wife sometimes does research work for an antiques appraiser. When I saw how the business worked I was sort of surprised. I thought appraisers just, you know, knew everything about old stuff and how much it’s worth. It turns out that this is not the case, and often the job is more than half detective work.

My wife is stuck on one now. It’s a toughie. The client has a painting they believe to have been produced by “Astade, the teacher of Rembrandt.” The first problem is that history records no such person. More importantly, I don’t think that’s what the signature says. Take a look:

http://www.gracedbychrist.com/wp-content/uploads/2007/09/signature.jpg

Continue reading ⟩⟩ ““Astade””

 


 

DMotR Deleted Scenes 2:
Original Lothlorien Strip

By Shamus Posted Wednesday Sep 12, 2007

Filed under: DM of the Rings 35 comments

My original plan for DMotR was to just run a few strips. I had a small story arc planned, which was going to end in Amon Hen somewhere around strip 25 or so. I actually had all 25 done by the time I had strip 14 up. At this point I realized I wanted to keep making them, but my story was “finished”. So, I started inserting strips into the original arc. I eventually doubled the number of strips they spent in Moria. After that I added several strips in Lothlorien, which they skipped in my original arc. Finally I scrapped my original ending for the series and decided to tackle all three movies.

Below is the strip where they skipped Lothlorien. You might notice that I actually cut this joke up and recycled bits of it elsewhere. I had a blurb to go with this comic about how players always skip the most detailed stuff you’ve prepared and head for the blank areas of the map. I held onto that blurb for another 80 strips – about half a year – before I managed to work it in at the end of strip 100.

Continue reading ⟩⟩ “DMotR Deleted Scenes 2:
Original Lothlorien Strip”

 


 

Fable: Ending

By Shamus Posted Tuesday Sep 11, 2007

Filed under: Game Reviews 58 comments

I’m going to summarize the plot of Fable. Especially intuitive readers might be able to discern my feelings towards the story along the way.

Note: Total spoilers!

Continue reading ⟩⟩ “Fable: Ending”

 


 

Chainmail Bikini: The Tome of Stuff You Should Know

By Shamus Posted Tuesday Sep 11, 2007

Filed under: Projects 30 comments

The second installment of Chainmail Bikini is up. There were a few hiccups where the prev / next buttons didn’t work, and the RSS feed was deviously hidden, but it should be all fixed now. We’ll be posting comics Monday and Friday. We really wanted MWF, but alas art is somewhat harder to come by when you don’t have New Line Cinema and Peter Jackson working for you.

Also, Shawn comments on the launch and the future plans for the strip. He also addresses the main criticism about the strip, which is that it’s been done. This is true, although it hasn’t been done by us. The internet is a big place. I’m sure we’ll manage to squeeze in someplace.

And finally, I guess I should point out that there is indeed a gamer chick in the strip. I’d intended this to be a surprise, but some people reacted with such indignation to the all-male cast that I thought I should let everyone know before the rioting starts.

 


 

DMotR Deleted Scenes 1:
Original Comic #1

By Shamus Posted Monday Sep 10, 2007

Filed under: DM of the Rings 54 comments

As I worked on the comic, I got better at using the software, better at finding good screencaps, and better at laying things out with clarity and comedic timing. After a while I began to cringe when I looked back at my earlier attempts. Eventually I went back and re-cut some of those early comics and started replacing them.

This was a very unpopular move. Most people charged me with “pulling a Lucas”, which I realized was true. Someone (Roxysteve, I think) pointed out how you can see the comic improve over time, and that inserting sexy new ones in with the early strips ruined this effect. I relented, and stopped messing with the early strips, although I did leave the new version of strip #1 in place.

Below is the original version of the first strip. Normally I reduce comics to 600 pixels wide so that it works with the site layout, but I’ve left this one its original size.
Continue reading ⟩⟩ “DMotR Deleted Scenes 1:
Original Comic #1″

 


 

George Lucas Remasters “Singin’ in the Rain”

By Shamus Posted Saturday Sep 8, 2007

Filed under: Movies 19 comments

My Mom is a huge fan of musicals, and this is one of her favorites. I think I’ll get her the remastered edition when it comes out.