Spoiler Warning 14: One Small Step for Conan…

By Shamus Posted Thursday Apr 1, 2010

Filed under: Spoiler Warning 31 comments

Yes, this series is becoming increasingly irregular. Also, I’m not sure why the audio is so crappy. See, we had to change vent servers and then there were connection issues and the dog ate my homework and my car broke down and I had jury duty and a dentist appointment and my aunt got sick.

We’re uh… working on it?

Also, Randy and Josh have a debate on the relative size of the moon vs. an elephant.

moon.jpg

I do believe Josh is vindicated.

 


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31 thoughts on “Spoiler Warning 14: One Small Step for Conan…

  1. Henebry says:

    The moon’s relative size is a constant, more or less, unless you’re Neil Armstrong. It’s those pesky elephants that’ll change size on you, at a moment’s notice. One minute you’re minding your own business, elephant small as a fly over there on the horizon, and then suddenly it’s all up in your face, blocking your view. DOWN IN FRONT! No one ever had to say that to the moon.

  2. krellen says:

    Wow. I was tired of the “where’s the Moon” gag before you’d even started. I must be having a bad week.

    1. dyrnwyn says:

      Speaking of The Moon, when did they change the name Luna…and why?

      1. Spectralist says:

        This is so old I doubt anyone will see it but it interests me so I’ll mention it anyway.

        The moon is likely called Luna because not everyone can agree on what moon/Moon means. To many the Moon is the proper name of the Earth’s natural satellite. And to them saying something like “Deimos and Phobos are Martian moons” would be inaccurate. But to most people moon simply means a natural satellite. So many astronomers, and astronomy enthusiasts like myself, feel we should just give the moon a new proper name(and Luna is the leading candidate) and allow the ‘new’ use of moon to mean any natural satellite.

        The same is happening with the word Sun. Which previously had been the proper name of the star at the centre of our solar system but has been appropriated to mean the star at the centre of any solar system. And so that’s why you often see our sun named ‘Sol’.

        Sol and Luna are even starting to be used for this purpose in some modern writings. And, of course, are used very frequently in sci-fi. It’s entirely reasonable to think they’ll be the common names by the 22nd century or whenever ME is supposed to take place.

        1. James says:

          i know this post is like over a year after the above and few people will read it but to add to your point Sol is Latin for Sun, and Luna is Latin for Moon, and i think Demios and Phobos are Latin as well for something, just a little bit o knowledge.

          1. Chuck says:

            Deimos was the Greek god of terror, and Phobos was the god of fear.

  3. Daemian Lucifer says:

    I think the densest fight was on one of the derelict ships with all those husks.

    Also,that green health bar when you get next to a blown computer isnt poison,its disease from the virus that spreads in the explosion.

    I too have wondered why the complexes are so bland.I mean is it really that hard to design couple of dozens of rooms and then randomize them every time?

  4. Exasperation says:

    I’m actually kind of disappointed. I was half-hoping that you would post the long-threatened inventory management episode, what with today being the 1st. “And in this very special episode of Spoiler Warning, we’re going to the moon. But first, I just need to do one thing.” -Cue a half hour of inventory management.-

  5. 1d30 says:

    Half an hour? Lightweight!

    1. Exasperation says:

      Well, they’re half-hour episodes. Making the episode significantly longer might make people suspicious.

    2. Aldowyn says:

      it only takes more than half an hour because you suck at it :P

  6. steggieav says:

    Wow, Mass Effect 1 side quests sure are boring. One of the things I remember about this mission is getting lost and continually going into bunkers I already cleared. One of the biggest improvements in ME2 are the much more interesting side quests. Anyway, nice video guys.

  7. KremlinLaptop says:

    Yay! Spoiler Warning is back! Seriously, I grew some sort of freakish attachment to this uh… show in the past few weeks and have come to expect is as a twice-a-week enjoyable thing on the internet.

    I’m glad to see it’s back though. Also this is obviously what they should have done with HAL in the first place; shotgun to the power conduit.

  8. Zaghadka says:

    Wow. A slice of an episode of “Who Wants To Look Retarded On National Television.” I like it, even if it is a Photoshop job.

  9. Josh R says:

    Yeah… The moon joke wasn’t really funny til right at the end.

    Was definitely expecting you to go shock trooper over nemesis though.

    Glad to see this make a return.

  10. TSED says:

    I kept checking Shamus’ site, waiting for this to miraculously appear for like a week.

    Also, ditto on the “NEMESIS?! Seriously?” reaction. Did Randy even READ the differences?

    1. Shamus says:

      I’m sure he didn’t. He was reading when I shouted “pick Nemesis!”. Of course, I couldn’t read the description at all from the stream.

      Now I have to go back and see what the difference is.

      1. TSED says:

        Shock trooper = MORE DAKKA
        Nemesis = “You warp better, or something.”

        1. Rick W says:

          Shock Trooper improves your health and damage resistance, and can unlock improved Barrier and Adrenaline Boost powers.

          Nemesis improves the damage of your biotic powers, and can unlock improved Warp and Lift powers.

          I prefer Nemesis, for the improved biotics, but I can definitely see the appeal of Shock Trooper.

          1. Aldowyn says:

            The 2nd class system is pretty interesting. Basically, there’s a specialty class for each class, and a class that’s available even if you’re only half that kind. For example, you can become a Shock Trooper if you’re a Soldier, Vanguard, or (presumably) Infiltrator.

  11. Daemian Lucifer says:

    One of the weirdest things I remember from mass effect was when you lose your party members somewhere(behind a door usually),and they catch up later by running from IN FRONT OF YOU.

    1. Chargone says:

      probably to make sure you see them and know they’re there.

      but it’s still pretty weird.

  12. far_wanderer says:

    I agree, that was an awesome way to end the video.

    I love that you guys could spend all that time talking about how the earth was mirrored because Texas was backwards while completely ignoring the fact that it was taking up most of the entire northern hemisphere and Canada and South America had vanished mysteriously beneath the ocean.

    Also, congrats to Randy on not dying, that mission is one of the most consistently hard ones for me.

  13. Mumbles says:

    I half expected this episode to be a rickroll or a video of Shepard dancing since it was released on April 1st :P

  14. eri says:

    I didn’t really think to much about the bunkers being so repetitive the first time around. I mean, okay, they repeat, but in-universe they’re prefabs, so they kind of make sense. At least the layouts can be changed by adding crates and stuff.

    But then when actually became involved in level design and I realised that one of those environments was stuck together with about 10 different pieces, and that the basic room layout would take approximately 5 minutes to make… well, needless to say it struck me how lazy it actually was.

    To be fair, BioWare were pretty rushed with Mass Effect. They spent a lot of time grappling with the technology, and if I recall correctly, a lot of content had to be left on the cutting room floor because the project only just pulled together in the end. It’s understandable given the circumstances, and after being brought into EA’s fold completely, at least they had the time, money and manpower to deliver far more unique locations. There’s still a few that feel a bit rough around the edges or rushed, but the lowest points of Mass Effect 2 are often better than the highest points in Mass Effect 1.

  15. RTBones says:

    Glad to see Spoiler Warning and Conan make a comeback. On poison in RPGs…back in the pencil & paper day, poison was bad – just something you did not want to deal with if you could avoid it. In games these days, your health bar usually just changes color, and its more of an annoyance than anything else.

    Trying to think – is there a game out there where being poisoned is really an “oh crap” kindof moment?

    1. eri says:

      Probably Pokemon, though the design has also barely progressed in the last 10+ years. Beyond that… maybe Fallout 3, as some of the high-level radscorpions had some pretty nasty venom that damaged for a few seconds after the attack.

    2. Daemian Lucifer says:

      In avernum and geneforge poison is pretty bad,since it acts every round,lingers on after combat,and can carry quite a punch.

  16. CoarseSand says:

    I did a few playthroughs of ME1 about two months ago, starting out on Veteran difficulty and getting worse as I went. That frigging bunker, the very last one in the series with the swarming rocket drones, is the only thing that could wipe out the whole team no matter what. From memory, I went through on Hardcore never wiping once until I got to that room, and then it took me a dozen tries just to kill those rocket-blasting bastards. The final boss is easier than that room on the higher difficulties.

    So watching it now, I started to cringe, then became really angry when Randy flew through it. Curses!

    1. Aldowyn says:

      Those rocket launching robots are the hardest thing in the game, I swear, because you’re in close quarters and one of those rockets one hits you on higher difficulties… even with awesome armor, shields AND Immunity.

  17. Miral says:

    Aww. I’m just getting a big white box now instead of video (for all of them). They were working last week…

    Edit: oh there we go. Another problem solved by a router reboot. :)

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