Is the loot valuable or not? The price tag is meaningless. It’s all in how you describe it. Take a page from the home shopping channel, where no item is too mundane to be praised.
It’s not a “small figurine”. It’s a “beautiful, hand-crafted figurine of a water nymph”. Yes, this seems silly. Of course it’s hand-crafted. Everything is in a pre-industrial world. I’m telling you: It doesn’t matter if it’s not worth two coppers and weighs as much as a brick, your players will fight over that figurine if you make it sound exciting.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.