Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.