Nothing adds excitement to a campaign like hours of detailing room dimensions and doorway placements. Remember, if you can’t keep them engaged, you can at least keep them busy. Well, one of them, anyway.
(As an aside, in our campaigns we use a a dry-erase board for this sort of thing.)
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?