Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.