On one hand, it makes no sense for the monsters and encounter areas of the gameworld to come pre-stocked with loot. It also makes no sense for feral beasts and the shambling undead to walk around carrying fabulous cash prizes.
On the other hand, gold coins are shiny and make a fun jingling sound when you have lots of them.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?