I’ve mentioned before how I’ve had trouble with coaxing players to rest. You have to watch these guys: They will do everything they can to escape the finely crafted rails you’ve put them on.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.