
(As some people noted, it would not have made sense to re-introduce Merry & Pip as players. Each of them goes off on his own. It would have made a three-way party split, which is confusing enough. Worse, most of the humor comes from the players ignoring NPCs and talking to each other – something the Hobbits wouldn’t be able to do. I could have made them players, but I couldn’t make them funny.)
NPCs do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasn’t there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect NPCs to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if NPCs ever turned the tables and treated players as they treated others, it would most likely lead to violence.
This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main character.
Nobody wants that much realism.
– Shamus, Monday Apr 30, 2007
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
Twelve Years
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Tenpenny Tower
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
T w e n t y S i d e d
Ask them? And risk more boring exposition about cool stuff that the players weren’t present for? I think not!