
Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
Shamus, Wednesday May 2, 2007
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Stolen Pixels
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
T w e n t y S i d e d
The very specific description is “a giant, barky Gimli”.
Nice
Hurtful splinter, indeed!
In fairness, in D&D Treants (the Ent-inspired creature) and Dryads are two totally different creatures. Treants look like Treebeard; massive, vaguely anthropomorphic trees. Dryads on the other hand are human-sized, and look a bit like if a human woman instead had flesh and skin made out of wood, leaves and plant tissue instead. Despite that, I imagine if we did meet one of these dryads in real life, there would be an instant uncanny valley effect, similar to how you might have seen some photo-realistic pictures of what anime characters in real life might look like, and they just look WEIRD.
Ravenloft freaked me out a bit by introducing Undead Treants.
…okay, that was one of many ways Ravenloft freaked me out.
Ravenloft was awesome and I regret that I’ve never played in a Ravenloft campaign.
Spelling alert, first panel: “Isengeard”
“Isen Gear?!” – Solid Snake