Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
Shamus, Wednesday May 2, 2007
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
The very specific description is “a giant, barky Gimli”.
Nice
Hurtful splinter, indeed!
In fairness, in D&D Treants (the Ent-inspired creature) and Dryads are two totally different creatures. Treants look like Treebeard; massive, vaguely anthropomorphic trees. Dryads on the other hand are human-sized, and look a bit like if a human woman instead had flesh and skin made out of wood, leaves and plant tissue instead. Despite that, I imagine if we did meet one of these dryads in real life, there would be an instant uncanny valley effect, similar to how you might have seen some photo-realistic pictures of what anime characters in real life might look like, and they just look WEIRD.
Ravenloft freaked me out a bit by introducing Undead Treants.
…okay, that was one of many ways Ravenloft freaked me out.
Ravenloft was awesome and I regret that I’ve never played in a Ravenloft campaign.
Spelling alert, first panel: “Isengeard”