
Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
Shamus, Wednesday May 2, 2007
Starcraft 2: Rush Analysis

I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Please Help I Can’t Stop Playing Cities: Skylines

What makes this borderline indie title so much better than the AAA juggernauts that came before?
Patreon!

Why Google sucks, and what made me switch to crowdfunding for this site.
What is Piracy?

It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Top 64 Videogames

Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
The very specific description is “a giant, barky Gimli”.
Nice
Hurtful splinter, indeed!
In fairness, in D&D Treants (the Ent-inspired creature) and Dryads are two totally different creatures. Treants look like Treebeard; massive, vaguely anthropomorphic trees. Dryads on the other hand are human-sized, and look a bit like if a human woman instead had flesh and skin made out of wood, leaves and plant tissue instead. Despite that, I imagine if we did meet one of these dryads in real life, there would be an instant uncanny valley effect, similar to how you might have seen some photo-realistic pictures of what anime characters in real life might look like, and they just look WEIRD.
Ravenloft freaked me out a bit by introducing Undead Treants.
…okay, that was one of many ways Ravenloft freaked me out.
Ravenloft was awesome and I regret that I’ve never played in a Ravenloft campaign.
Spelling alert, first panel: “Isengeard”
“Isen Gear?!” – Solid Snake