Good news for those of you who enjoy my droning voice: I’ll be on the Eh! Steve! Podcast in early April. We might talk about videogames. Or Steve. Not sure. Maybe I should get clarification.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 I’ll be on the Eh! Steve! Podcast in early April.
Did you hear the rumor? Apparently I’ll be on the Eh! Steve! Podcast in early April.
00:47 Satisfactory Update 4
23:49 Mailbag: Tyranny
I was wondering if any of you have played Tyranny.
It’s an RPG from Obsidian, cut from the same cloth as Pillars of Eternity, with the twist being,
that the evil Sauron-esque dark lord has already won, and you play as one of his willing, high ranking representatives trying
to maintain his rule through fear, manipulation or careful compromise.
The only real problem I have with the game is the overabundance of rather complex, morally grey conflicts, big and small.
It seems like you can’t even ask for the time in this world without bumping into some multi-faceted-no-right-answer moral quandary.
Have you ever lost interest in a story because it seemed like every situation only presents a lesser of two evils kind of solution?
I remember that being a huge sticking point for Shamus with Game of Thrones.
Thanks for reading and keep on dieing!
…wait, that came out wrong
Keep on Casting!
25:40 Mailbag: Video Game Archeology
I hope this finds you well! This isn’t exactly a question, but it’s a short 10-minute video I think both of you will find interesting – https://youtu.be/gtvQiVeaLqw
It’s about preserving old video games, and hacking old Xbox 360 dev kits, and uncovering early builds and cancelled video games. I don’t really know how to turn this into a question. Maybe: if you had more time, would you be willing to take up this expensive and borderline illegal hobby?
Anyway, take care and Keep Being Awesome,
33:17 Mailbag: Movement Mechanics
Hello Shamus & Paul!
I have noticed people often seem to enjoy movement mechanics in games a lot, but have myself never thought about it much.
“E.Y.E.-Divine Cybermancy” for instance locks these behind progression, but eventually allows the player to do high jumps and to teleport-kill. With others they are integral to the experience. “Bokida – Heartfelt Reunion” takes place in a fairly large map and more or less allows the player to fly around, thus making exploration far less tedious than one might expect. A completely different example would be “Minecraft”, where the player might make his/her own path by tunneling through the ground or by stacking blocks beneath themselves to build something or to get to higher ground.
I was wondering what you two thought about movement mechanics in games as far as you have encountered them. Especially in regards to the way they are implemented and why.
39:02 Mailbag: Ethical Scoops
This question was inspired by a Twitter spat between Joseph Anderson and Jason Schrier, do you think it’s “ethical” to leak an upcoming game whose existence hasn’t been revealed yet? Like could the developers of said upcoming game get seriously demoralized when something they poured their passion into gets revealed not how and way before it was initially intended?
43:09 Mailbag: Valheim
Week after week and no mention of Valheim, I’m shocked.
This is like Minecraft in 2010 in multiple ways.
Survival is fun again.
I stay up too late cause I want to see what’s over the next hill, or get the next equipement upgrade or expand my house.
It’s gorgeous in a high tech, low fi way, PS1 textures and geometry with modern lighting.
It’s a YouTube and Steam sensation that has just wiped the floor with an entire genre of games.
And the lil mechanical details are masterful. Chopping trees is dangerous and fun. Smoke fills your house if you don’t have a chimney and the roof falls down if you don’t have supports. Wind direction matters to hunting and sailing. I made a working and useful sundial. Waves.
Why are you not playing it and talking about it?
48:36 Mailbag: Historical RPGs
Why are historical cRPGs so rare?
Personally, I really like the idea of a large, epic, historical RPG, but the market doesn’t seem to share that interest. Why is that? Living through historical events and changing their course sounds pretty sweet (and if fantasy elements are a must, one can simply use myths and believes of that period). Strategy games never had any issues using historical events; RPGs should thrive in such an environment, alas – it’s not happening.
The few games we had were usually set in medieval Europe – like Darklands or Kingdom Come: Deliverance. Why not go somewhere else? It doesn’t have to be an incredibly exotic setting (it seems to me that the only franchise willing to take some risk and set its games in a non-medieval, historical world is, well, Assassin’s Creed – which is an RPG only in a very loose sense of that term. But at this point, I can’t be picky).
Big, epic, historical RPG not set in medieval Europe – do you think there is a place for this type of game on the market?
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