I spent a lot of time the last few weeks talking about the intuitive difficulty curve of RollerCoaster Tycoon. With few exceptions, a new player can quickly grasp the basics of the game and even start experimenting with different tactics to win the long list of scenarios. By contrast, 2001’s Tropico features a scenario list of inconsistent difficulty bordering on bugged labels and practically non-existent tutorials. Further, the game shipped and received multiple expansions with incorrect information in the manual and the game’s info text. How in the world did Tropico not only become a beloved classic but manage to generate sequels through 2019, with Tropico 7 still in development (though apparently troubled)? I think mainly aesthetics, tongue-in-cheek humor, and quite simply; despite the obvious failures, brilliant functionality that makes the game *fun* to play…even if you aren’t accomplishing anything.
In fact, especially if you aren’t accomplishing anything: Tropico 1 had a free-play mode where you just built whatever you wanted. It wasn’t an absolute sandbox; you still had to meet various tiered requirements. There was no technology tree, but you had to build (i.e. *complete* the building of) a Logging Camp before you could build a Lumber Mill, and you had to build a Power Plant along with the Lumber Mill before you built a Furniture Manufacturer. Oh, and of course you had to have enough high-school-educated workers available to staff the Lumber Mill and the Furniture Manufacturer, which means you better already have a High School built; those aren’t free. And you have to have student Housing since they aren’t working enough to pay rent. Food from your Farms and Fisheries are always share-and-share-alike for your Tropicans, which automatically makes the United States a bit suspicious of you, so you better have that Furniture Manufacturer shipping out copious rattan chairs and cheap end-tables for the American consumer. That means you will probably have to keep the workers’ pay high, but if the income disparity between the uneducated and the high school and college educated workers grows too much, the Soviet Union may come knocking on your door. I’m sure you don’t want a worker revolution to kick off. Regardless of all that, your Tropican citizens really just want access to food, religion, entertainment, health care, and decent-quality housing that doesn’t cost too much.
Tropico is a wonderfully complex game that fails almost completely at handing you simple, understandable control over this mess. But gosh is it fun.
Continue reading 〉〉 “A Beautiful Mess: Why There Shouldn’t Have Been a Tropico 2”
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