The sun-scorched Giza Plain has entered its rainy season, transforming it for a time into a swampy network of rushing wadis. Just beyond it lies the Ozmone Plain, a rather pretty area dotted here and there by derelict airships from a battle long, long ago. Both areas can be jogged through easily and nothing of import occurs therein; Jahara, settlement of the garif, lies upon the western edge of Ozmone.

However, the game opens up a great deal at this point, and canny players can test their mettle against areas they really aren’t supposed to be in to grab tons of equipment they’re not supposed to have. So it was that by the time I had crossed the two small areas between Rabanastre and Jahara, I had packed on over a dozen levels and adorned myself with some very high-tier equipment. But the greatest allure of these areas is the severed limbs of greasy monsters.
See, as in most RPG’s, the player can always go spelunking in some haunted ruin and rummage through random hope chests and clay pots inexplicably containing plate armor and magic staves of calamitous power, but FFXII has something else up its sleeve, too: the bazaar.
Allow me a tangent here. Er, again. Just.. just go with it.
Continue reading 〉〉 “A Travelog of Ivalice, Part 8: It Would Be So Nice”
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