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You start off with a single homeworld in a hostile galaxy. You have to build ships, colonize worlds, research technology, grow your empire, construct warships, defend your colonies, and (eventually) subjugate the other other players to become the dominant species. It’s sometimes referred to as “Civilization, but in space”.
Some people celebrate Master of Orion 2 as the pinnacle of this sort of game. And just so you know what you’re getting into here: I am one of those people. The game came out in 1996, the same year the original Quake hit the shelves. MOO2 turns twelve this year, and I still think it’s the best of its kind. Don’t get me wrong, I think the Galactic Civilizations series is outstanding, but it never matched the MOO2 perfection for me. (Sadly, while I celebrate MOO2 as the best of 4X games, the sequel not only failed to live up to the greatness of its predecessor, it failed in a more general sense to be entertaining at all. MOO3 was the worst 4X game, and should only be sampled out of curiosity and masochism.)
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Like my Starcraft review, I want to examine this classic and see if we can figure out what made makes it so great, and why its charm has never been duplicated.
Preamble thus complete, let’s get pedantic:
Continue reading 〉〉 “Master Of Orion 2”
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