DM of the Rings Remastered CXXII: Xtreme Moves
This week I was busy with work, so I only got to play a bit of Rimworld.
The Anomaly DLC has grown on me over the past few days. While I still don’t think it adds much to the main gameplay loop, I do think the entities that you face add some new, fun ways to challenge your colony. The entity containment system is neat, but space consuming. Keeping a bunch of entities is worth it to me anyway because I really like the bioferrite generators. I think Keeping a few monsters in a cell; for fueling a generators that produce 4000 W of power is pretty good. Even with a small caveat of crating a -6 moodlet for colonists nearby.
Anyway, what’s everyone else doing this week?
More on that in a minute. I decided to try using Opera on Linux instead of Firefox. My motivation is the influence Google has been exerting on Firefox coupled with suspiciously-rapid “updates” over the last couple of months or so. Of course, I want to be clear: choosing Opera over Firefox because of problems with Google’s influence is a bit like saying “I don’t like how General Motors controls Opel so I’ll buy a Chevy instead.” Firefox is still based on the Gecko engine; Opera is built on Chromium. As in, Chrome. I have, however; accomplished some of the things I needed to do in order to move on to maybe a more secure and less-Google influenced browser, like maybe LibreWolf. Most importantly I broke my dependence on Firefox’s sync settings, and the Linux version of Opera (in my experience so far) WILL NOT import ANYTHING from any external browser. Or rather, at least; the EASY way. It won’t detect that I have Firefox installed. I had to manually export bookmarks to a file then import it. And since I’ve been meaning to move all my Firefox-stored passwords to Bitwarden for a while, I finally went through that process. After some setup Opera works…fine. I have noticed that it slows down after a while doing playlist management in YouTube, but some things work better on Opera than on Firefox, like video redirects on some sites. Certain ones don’t work on Firefox; they do on Opera. Bit of a surprise honestly, because I thought they were just broken. I will likely try LibreWolf sooner rather than later. Firefox works *well* for me, I just want to get further away from Google.
Continue reading 〉〉 “I Grew Up With Two Songs Called “Forever Young””
This week is just more Rimworld.
Not much has happened, except that I forgot to kill a bug hive, and every time I tried to get rid of it I would get raided or sieged. By the time I had a chance to kill it, it had grown to a total of 172 bugs, and 30 hives. My framerate was terrible if I had the game speed up, and I had to get allies help and save scum just to not lose everything.
What’s everyone else doing this week?
Sable has been on my Steam Wishlist for quite a while. Long enough that I had actually *removed* it for several months to a year, because it was never on sale for enough of a discount to make it a “must get” option. Well, this weekend I was notified that Sable was 65% off, which put it under $10. I figured that was worth it. Sable is arguably my favorite type of game: platforming/exploration/puzzle-solving with minimum (or no) combat. There are games that include combat that I still really enjoy, like Sphinx and the Cursed Mummy and the first remake of Prince of Persia. Or the first and second generation of Tomb Raider games. Likewise, the exploration component can be more expansive or even effectively non-existent. In Prince of Persia and Tomb Raider for example, the exploration content extended to places you could go to that you didn’t actually have to explore and “secret” items. This feature is occasionally called “open-world,” although this is a nebulous concept that only really works with a proper level of interaction, and depending on the primary gameplay. In Sable, for instance; exploration and secret-finding seems to be the entirety of the open world. I’ve read there are several optional side-quests, but in the introduction/tutorial the gameplay was *mostly* linear. Today I’ll go through that first area.
Continue reading 〉〉 “New Game: Sable”
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