Andromeda Part 19: Breaking REALLY Bad

By Shamus Posted Tuesday Feb 26, 2019

Filed under: Mass Effect 192 comments

Last week I complained that Andromeda doesn’t offer a lot of real choices. Even in cases where the game manages to offer you a real choice between two different options and even if the dialog wheel manages to make the options clear, it’s often completely unsatisfying because the situation itself is often incoherent. For example:

Oblivion

Okay, you no longer have access to the bacteria that acts like penicillin. Have you tried using, you know, REGULAR penicillin?
Okay, you no longer have access to the bacteria that acts like penicillin. Have you tried using, you know, REGULAR penicillin?

If you visit Dr. Nakamoto in the Kadara slums, he’ll tell you that when he came to Kadara he discovered a kind of “bacteria” that had antibioticAs in “penicillin” not “biotic space powers”. properties. But then someone discovered that at high doses it was an addictive psychoactive drug. Sloane began producing the drug to make money and solidify her power.

So then Dr. Nakamoto asks us to “get the formula back” from her, so that he can use it to treat his patients here in the slums.

Dude! You JUST SAID it was a naturally-occurring bacteria, and now you’re calling it a “formula”?

Continue reading ⟩⟩ “Andromeda Part 19: Breaking REALLY Bad”

 


 

Diecast #245: Warframe, Anthem, Technical Debt

By Shamus Posted Monday Feb 25, 2019

Filed under: Diecast 62 comments

I hope you’re a looter-shooter fan, because that’s what the first 40 minutes of this show is about. If not, we also answer some mailbag questions.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #245: Warframe, Anthem, Technical Debt”

 


 

#2 The Tome of Stuff You Should Know

By Shamus Posted Sunday Feb 24, 2019

Filed under: DM of the Rings 48 comments

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#1 The Nightmarish Legend of Deuse Baaj

By Shamus Posted Friday Feb 22, 2019

Filed under: DM of the Rings 63 comments

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Spider-Man Part 6: Sharp Dressed Spider-Man

By Shamus Posted Thursday Feb 21, 2019

Filed under: Retrospectives 69 comments

Spider-Man’s suit was damaged in the fight with Kingpin, so he decides to sneak back into the Octavius Industries lab to enact some repairs.

This version of late-period Spider-Man is a little more high-tech than the more classic takes on the character. He’s got communications gear integrated with the suit so he can take calls and check messages while web-swinging. His eyes are mechanical screens with some sort of HUD. He’s got an on-board computer that does hand-wavey stuff to facilitate gameplay. It strikes a good balance between the crazy weaponized super-suit designed by Tony Stark and the simple red-and-blue spandex of his early days.

Continue reading ⟩⟩ “Spider-Man Part 6: Sharp Dressed Spider-Man”

 


 

GameStop Didn’t Need to Die

By Shamus Posted Wednesday Feb 20, 2019

Filed under: Column 117 comments

My column this week explains why GameStop’s demise wasn’t entirely the fault of digital sales. This was a company that made bad decisions and prioritized short-term gains over customer retention. Maybe they were always fated to go the way of Blockbuster video, but they did a lot to hasten the process.

I really do believe there’s room in the retail space for dedicated gaming shops, even in this world with a dozen competing digital platforms. If the market can support stores dedicated to mobile phones, then there ought to be room for selling and servicing gaming hardware. Sure, you can get games digitally now. But you can’t download a console, a graphics card, or a controller. Lots of people like to buy physical goods at a physical store.

Apple has built customer loyalty so strong that people will leave their house and stand in line for a chance to buy $800 phones when you can get a phone with 90% of the features for a tenth of the price. It’s hard to create and maintain, but customer loyalty is a powerful force.

Gaming is more popular now than it’s been at any time in the past. In another timeline with a different leadership at the helm of GameStop, people would say things like, “I know the game costs the same on Steam and I could download it without needing to leave the house, but dangit, I LIKE going there. My dad took me there back in 2001 when he got us a PlayStation 2, and I have so many good memories of the games we got there. The guy who works behind the counter is really cool. He’s been there for years and he really knows his games. The lady who owns the place is nice and if you bring a machine in for servicing she won’t even charge you anything for silly little two-minute repair jobs. Also, sometimes when I go in to buy a new game I’ll throw in an obscure title I found on the discount rack. That’s how I discovered the Persona series.”

I realize I can’t prove any of this in a “show your work on the blackboard” sense. Maybe it’s a weak argument to claim that gaming shops could work because I’d go there if the store I described existed.

But still. I really would go there if it existed.

 


 

Andromeda Part 18: Choose Your Own Misadventure

By Shamus Posted Tuesday Feb 19, 2019

Filed under: Mass Effect 131 comments

I said earlier in this series that the dialog is a mess. I’m not going to document every single non-sequitur, cringy one-liner, false binary choice, and incoherent bit of exposition. We’ve already established that this game is lacking in polish and there’s no need to belabor that point. But even beyond the lack of polish you can see problems that couldn’t be fixed by throwing more time at them. Even if the game had been fully baked, the cutscenes would still be clumsy and inefficient. There’s a conversation here on Kadara that really drives home the crude way the dialog is put together.

You head to Kralla’s Song, a local dive bar. The goal is to to meet with a contact who will go by the name “Shena”. But before we talk about the cutscene, let me ask some rhetorical questions about this bar…

Continue reading ⟩⟩ “Andromeda Part 18: Choose Your Own Misadventure”