Rage 2 Part 8: What A Twist!

By Shamus Posted Thursday Mar 12, 2020

Filed under: Retrospectives 53 comments

The last leader we have to meet is Dr. Kvasir. He’s a weird scientist guy from the previous game. The main gimmick with this guy is that he makes me… extremely uncomfortable. As with the previous entries, it’s really hard for me to express just how disturbing the whole thing is without spending thousands of words describing it moment-by-moment. Here’s the scene on YouTube if you want the full effect. For the rest of you, you’ll just have to take my word for it.

Theater of the Macabre

When Kvasir hears that Prowley is dead, he picks up a dismembered limb and caresses it while lamenting that he never got to... whatever he wanted to do. I would like to officially recognize this as "'The most inappropriate response to the news from someone that their mother is dead" in history.
When Kvasir hears that Prowley is dead, he picks up a dismembered limb and caresses it while lamenting that he never got to... whatever he wanted to do. I would like to officially recognize this as "'The most inappropriate response to the news from someone that their mother is dead" in history.

As established in the previous game, Kvasir is paralyzed from the waist down. His lab is littered with dismembered limbs that he picks up and plays with from time to time. He rides around a horribly deformed creatureHe apparently named it “legs”. that wears a diaper and blows snot bubbles. He abuses it, despite its docile nature and obvious intellectual disability. I don’t know why the good guys are allied with a hundred year old man that abuses the disabled and plays with dead body parts. 

I mean, I get why they’re allied with him within the story: He’s a smarty-pants guy and they need his science powers to beat the Authority. I don’t get why the writer chose this as a character concept. They could have made Kvasir any way they wanted, and they chose this. 

Continue reading ⟩⟩ “Rage 2 Part 8: What A Twist!”

 


 

The Gameplay is the Story

By Shamus Posted Tuesday Mar 10, 2020

Filed under: Column 129 comments

Yes, I spend a lot of time whining about storytelling in games. I don’t do it because I’m a mean person that enjoys complaining all the time. I mean, those things are true, but that’s part of a completely unrelated personality problem. I complain about storytelling because I think AAA publishers fundamentally underestimate the impact of good writing. Or perhaps they don’t have the expertise to tell good writing from bad. The point is that we wind up with a lot of games with enormous teams, massive marketing campaigns, cutting-edge graphics, extravagantly produced cutscenes, and embarrassing high-school level narrative structure.

On the other hand? I admit, this is a hard job.


Link (YouTube)

Video game writers have it tough. Like, regular writing is already hard enough. Writing for linear media like movies, books, or television saddles the writer with a lot of competing concerns. For example… Continue reading ⟩⟩ “The Gameplay is the Story”

 


 

Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag

By Shamus Posted Monday Mar 9, 2020

Filed under: Diecast 127 comments

I hope you remembered to set your clocks ahead on Saturday night. Unless you’re in the southern hemisphere, in which case you need to move them back. Or maybe you’re in one of the countries that won’t move for a few more weeks. Or maybe you’re in a country that did it a few weeks ago. Or maybe you’re from a sane country that doesn’t feel the need to fiddle with the clocks twice a year.

Oh well. Have fun coordinating your remote meetings / raid / Skype call / project updates with people around the world! Remember, this chaos and loss of sleep is all for the public good in ways that can’t be proven or measured.

Enjoy!



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast292


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag”

 


 

Hypothetical ME4: What Not to Do

By Bob Case Posted Saturday Mar 7, 2020

Filed under: Mass Effect 103 comments

Before we get into what to do we have to get into what not to do. There are several ideas that I bet the head honchos at Bioware are currently considering, and before I do anything else I have to talk them out of them, because they’re bad. Let’s go through them in order.

“Let’s reboot Mass Effect and make it an MMO/MOBA/Battle Royale/whatever”: Let’s do this one first, because I know you have to be thinking about it. Your thinking is probably a combination of “if the problem is the ending, let’s just rewind the timeline” and “MMO’s make lots of money.” First of all, the ending isn’t really the problem. You sent players to a whole other galaxy in Andromeda and the game was still a disappointment. We’ll try to nail down the real problem later, but it’s not the ending. Second, World of Warcraft made a lot of money. League of Legends makes a lot of money, Fortnite makes a lot of money. And for every one of those, there are a half-dozen flops.

You should know this. The Old Republic wasn’t exactly a flop, but it didn’t make the dent in the market you hoped it would, even with the Star Wars license. Anthem did worse. Announce a Mass Effect MMO and everyone will brace themselves for disappointment, including me. Instead, I declare that you must spend forty years in the wilderness of single-player, to rediscover the virtues of peasant labor. Or if not forty years maybe thirty-six months or so.

Continue reading ⟩⟩ “Hypothetical ME4: What Not to Do”

 


 

Rage 2 Part 7: Mutant Bash TV

By Shamus Posted Thursday Mar 5, 2020

Filed under: Retrospectives 57 comments

We need to become champions in two different “sports” so we can gain access to the Winner’s Club so we can get in to see Klegg Clayton so we can bug his computer so we can recover the tank we need for Project Dagger so we can you get the idea. In the last entry we covered the car race. This time we need to get through the arena fight game show, which is called…

Mutant Bash TV

Yes, they built this massive TV studio / arena, but what do they eat? I'm kidding. I really don't want to know.
Yes, they built this massive TV studio / arena, but what do they eat? I'm kidding. I really don't want to know.

The total non-bandit population of the wasteland is less than 200 people, and as far as we can see roughly zero percent of them own televisions. Who watches television in this world? Why does anyone bother? How can anyone sell televised advertising in a world with no companies, no brands, and no audience? Mutant Bash TV is a massive complex set with moving walls, traps, and elevators. How does anyone pay for such extravagance in a world where people wear rags and eat vermin? Given that mutants are a serious problem that threatens this tiny population, it must require a ridiculous portion of their GDP just to keep the lights on and the set stocked with live mutants.

I’m not bringing this up because I want the writer to fill in all of these supposed plot holes. It’s fine. This world is silly, and that’s okay. My problem is that all of the above questions are a natural setup for jokes, but the game never tries to tell any. This looks like another instance of The Missing Joke I talked about in the previous entry. It’s not wrong, it’s just a missed opportunity to have some fun. Again, all we need is some lampshading.

Promoter: Good show, kid. Makes me wish people owned televisions.

Old janitor that greets you in passing as you exit the arena: Don’t get too cocky kid. Killin’ those mutants isn’t half as hard as catching them and getting them dressed up for the show.

Guy who sells you stuff for the tokens you win in the arena: I wonder what people in the Old World killed on their TV shows. They didn’t have mutants. Musta been boring.

It doesn’t need to be laugh-out-loud funny. You just need to have the characters in on the joke so the world feels playful and intentionally silly rather than lazy and nonsensical. Continue reading ⟩⟩ “Rage 2 Part 7: Mutant Bash TV”

 


 

Merch Madness

By Shamus Posted Tuesday Mar 3, 2020

Filed under: Notices 83 comments

As I’ve said before, I’m always very shy about making changes around here. I don’t want to be seen as the kind of jerk creator that’s always doing promotions and partnerships. I don’t want ads crowding out my content. I don’t want to be hawking products in exchange for money. Some people have been supporting me for years, and I don’t want them to ever feel like I’m ungrateful or like I’m ditching them because someone waved some money at me. Basically, I just want to make cool content and eat.

I’ve been doing that, more or less, for the last few years. Which means I’m really reluctant to rock the boat.

A long time agoMonths? Years? I have no concept of time. Patreon began offering merchandise. At the time I ignored it because it was USA-only, but now they ship worldwide so I thought it was worth considering.

It’s actually a pretty neat idea. Lots of people want mugs, t-shirts, posters, etc from their favorite creators. On the other hand, merch is a pain in the ass on a small scale.

Continue reading ⟩⟩ “Merch Madness”

 


 

Diecast #291: Satisfactory, Teardown, New World

By Shamus Posted Monday Mar 2, 2020

Filed under: Diecast 76 comments

Wow. Diecast number 291. This brings us very close to 300, which is a number of no special significance whatsoever. Still, we’ve made a lot of these dang things, haven’t we?



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast291


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #291: Satisfactory, Teardown, New World”