The Lootbox Problem Part 2: Why is This so Dang Complicated?

By Shamus Posted Tuesday Jul 21, 2020

Filed under: Column 245 comments

So last time I talked about why I hate lootboxes so much. Now the next most obvious question is, “If Shamus hates lootboxes so much, why is he so shy about calling for regulation?” Or perhaps, “Why is he always talking about how ‘people’ will want to regulate them, without naming himself as one of those people?”

The first and most obvious reason is that doing so is an explicit political position and would violate the no politics rule. It would be really obnoxious for me to prohibit public policy debates and then spend my time advocating for specific public policies. That would turn the No Politics Rules into a “You’re not allowed to disagree with me” rule, and that’s a fantastic way to frustrate and alienate people.

But Shamus, 99.9% of us agree on this topic. It ought to be safe to talk about.

Maybe? I don’t know. Magic: the Gathering and Hearthstone are games built around “lootboxes” in the sense of paying money for a chance to win desired items that are impossible or impractical to obtain through gameplay. I’m not a player and I don’t particularly care about the games, but it’s still a game that healthy, consenting adults are able to enjoy. Moreover, there are plenty of people who enjoy the occasional lootbox. “Hey, I like this free game and I want to support the creator, so I’ll buy a couple of lootboxes and maybe I’ll get something cool.”

I don’t want to see those people lose access to the things they enjoy. I don’t want their games turned into collateral damage in a war against Battlefront II style lootboxes. Again, if I get up on my soapbox and advocate for banning your thing because doing so might make my thing better, then suddenly I’ve made myself your enemy. I don’t want to take anything away from those people. Moreover, I don’t want any of those people to think I want to take anything away from them.

Continue reading ⟩⟩ “The Lootbox Problem Part 2: Why is This so Dang Complicated?”

 


 

Diecast #309: Hue, Townscaper

By Shamus Posted Monday Jul 20, 2020

Filed under: Diecast 19 comments

Remember that next week I’m having SoldierHawke on the show. She does blind play-throughs of iconic games on her YouTube channel. Currently she’s playing Jedi: Fallen Order, Deus Ex: Human Revolution, and the Half-Life remake Black Mesa. If you’ve got a question for either of us, then the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast309


Link (YouTube)

Continue reading ⟩⟩ “Diecast #309: Hue, Townscaper”

 


 

Hypothetical ME4: Partying Like It’s 2009

By Bob Case Posted Saturday Jul 18, 2020

Filed under: Mass Effect 51 comments

Last entry covered the pop-up religions of a hypothetical Mass Effect 4. We don’t want them to only exist in the background, or in codex entries and tie-in novels. They would – hopefully – be woven into the experience of playing the game, and the best way to do this is through character quests.

By “character quest” I mean one that’s centered around a party member and isn’t part of the game’s primary campaign. I’ve thought for years that the character quest is one of the most underutilized plays in the RPG playbook. They both create a deeper connection between the player and their party members and connect those party members to the setting. Anyone who’s played the Mass Effect series probably cares about the genophage largely because of Mordin and Wrex, or the Geth-Quarian conflict because of Tali and Legion. I suspect that one of the reasons Mass Effect 2 was so successful was because it had so many character quests – by runtime, they’re the bulk of the game.

They’re also a muscle that Bioware still exercises. The most recent entries in the Dragon Age and Mass Effect franchises (Inquisition and Andromeda, respectively) were certainly flawed, but they both had decent characters that I usually found myself liking by the final credits. As I’ve said earlier in this series, parts of the Bioware formula still work, and this series seeks to focus on the (relatively) simple and doable.

Continue reading ⟩⟩ “Hypothetical ME4: Partying Like It’s 2009”

 


 

Civilization Part 6: Complete Barbarism

By Shamus Posted Thursday Jul 16, 2020

Filed under: Retrospectives 125 comments

Like I’ve said before, I’ve always hated the barbarians in Civilization games. I understand their purpose in the early game. They’re a really good automatic balancing tool for map generation. If the RNG blesses you with a bit of extra space, then that’s more blind space for barbarians to spawn in. If you’re close to an enemy, then there won’t be space for barbarians. Either way, you need to build defenses. They also keep you busy during those slow periods of the early game where you would otherwise just smash the “Next Turn” button over and over again. And on top of all that, they’re thematically appropriate for the bronze age.

But then a few hours later you get into the industrial age and you’re still running into barbarians, which are now ridiculously inappropriate, nonsensical, and irritating.

Continue reading ⟩⟩ “Civilization Part 6: Complete Barbarism”

 


 

The Lootbox Problem Part 1: An Attack On Games

By Shamus Posted Tuesday Jul 14, 2020

Filed under: Column 226 comments

You might remember that a couple of weeks ago on the podcast we covered the story of the UK sorta-kinda banning lootboxes. In response to that, a reader / listener sent in a question that’s way too complicated to tackle in podcast form. This discussion requires a lot of nuance, some very careful phrasing, and lengthy examination of the topic from several angles. So instead I’m going to cover this in a pair of posts.

The question is thus:

Dear Diecast,

Shamus, what is your opinion on lootboxes? From your tone, you’re clearly not a big fan, but you usually focus less on your own stance than on the public dynamics of “If EA doesn’t change course, the backlash is going to pressure governments into banning them entirely.” That assessment is probably right, and a more useful contribution to discourse than you being the billionth person to throw in their opinion, but I’m still curious. As a consumer, do you ever buy lootboxes/microtransactions and how do you feel about it? If you somehow became King of America, what if any laws do you think should be passed on the issue?

Ninety-Three

PS: The way you avoid stating your own opinion while talking about the mob of angry people always reminds me of this comic.

Like Dr. Breen, I sense that Ninety-Three has asked an explicit question, while perhaps gesturing towards an implicit one.

  1. Explicit: Given your negative rhetoric, what’s your actual position on lootboxes?
  2. Implicit: Why are you so cagey when it comes to talk of banning? Why do you always sound like you’re offering a threat on behalf of someone else?

Now, these are perfectly reasonable and fair questions. The second runs afoul of politics, so let’s put that off for now and focus on the first one. Yes, my position on lootboxes is fairly negative, but I think my reasoning differs from that of most people.

A majority of objections seem to come at this from a public health perspective. The argument goes something like, “Lootboxes are bad because they exploit naive children and people with a weakness for gambling. They’re inherently predatory.” That’s fine, but again it feels a little political. Also, I’m worried that this argument would be met with indifference by the EA leadershipEveryone is doing lootboxes now, and maybe EA isn’t even the worst. But EA is the publisher I’ve studied the most, so I’m going to single them out. and their shareholders. I know EA CEO Andrew Wilson doesn’t read my blog, but for whatever reason I still have a desire to construct arguments that the leadership might find persuasive.

I’ll circle back to this public health idea later, but for now let’s look at it from another angle:

Continue reading ⟩⟩ “The Lootbox Problem Part 1: An Attack On Games”

 


 

Diecast #308: The Spring Break of Languages

By Shamus Posted Monday Jul 13, 2020

Filed under: Diecast 61 comments

Heads up: In two weeksThe episode will go live on July 27. I’m going to have SoldierHawke back on the show. We’re going to talk about Eastshade and other games we’ve been playing lately. If you have questions for Paul and I – or for SoldierHawke and I – the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast308


Link (YouTube)

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Civilization Part 5: Making Cities Less Special

By Shamus Posted Thursday Jul 9, 2020

Filed under: Retrospectives 76 comments

Like I said last time, I really missed being able to play tall in Civilization VI. The other thing I miss is min-maxing by building “specialty” cities. And the other, other thing I miss is building wonders.

Continue reading ⟩⟩ “Civilization Part 5: Making Cities Less Special”