The game ends with our heroes on the ship. They just destroyed the holocron. Their mission is over. The final line of the story is when Cal asks, “So where to next?”
Now, that’s a fine enough ending I suppose. I don’t mind that they’re setting up a sequel. My concern is that they seem to be setting up a sequel specifically for Cal.
The first game establishes your starting point, while the second one establishes your direction. If you make the second game about Cal, then the audience will assume this franchise belongs to Cal, just like Tomb Raider belongs to Lara and God of War belongs to Kratos. Stick with him now, and it’ll be harder to change later. More importantly, sticking with Cal constrains you in so many ways.
First, we’ve learned his backstory and experienced his big character arc. Order 66 was the most important event in his life, and he’s now dealt with it. There really isn’t room for more big surprises in his story. Sure, you can add flashbacks to awkwardly sandwich fresh skeletons into his mental closet, but how long can you keep doing that? How many games can claim, “Oh, here’s yet another life-defining moment he needs to deal with and that’s never been mentioned before.” The dude just isn’t that old. You can’t do that forever. Eventually he becomes a stable adult with a clear moral compass, it becomes harder to take him in a new direction. Sure, you can bend him a little, but he’ll never be as malleable as a new character.
Continue reading 〉〉 “Jedi Fallen Order Part 26: The Next Jedi”
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