Once again I’m talking to Ross Zevenhuizen, a friend, collaborator on Good Robot, and one of many developers for Watch Dogs Legion. He was last on the show in Diecast #322 where we talked about Watch Dogs. This time he’s back to talk about this other projects and game development in general.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Watch Dogs: Legion was made by a legion
07:23 Risk of Rain 2 Mod
Ross developed Honpo Rebalance, a Risk of Rain 2 mod designed to keep foes dangerous without them turning into massive bullet sponges in the late game.
12:47 Astral Horizon
You can read more about the project the blog.
22:36 Constrained by Art
Ross liked a particular mailbag question from a past show and wanted to revisit it, but I can’t find it in the archives. The general gist of it was how raising production values (better graphics, voice acting, more complex models) will naturally constrain your team and the scope of the project.
39:34 Past projects
45:59 Future projects
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.