Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #176: Dishonored 2, Tyranny, N7 Day”
This job is getting a bit strange. We just wanted to help (ewww) a group of simple farmers with whatever dangers or trials they were facing. But instead, Maybell MacLure asked us to deliver a note to her boyfriend. Who sent us to see his grandmother.

“So this is the place?”, I ask suspiciously. “It looks… small.”
Ma Stonefield and one of her kin are out front. Pa Stonefield is no doubt off somewhere engaged in some sort of agricultural endeavor. Tommy is still standing by the river where we left him. And there is an old lady just inside. This is obviously Grandma Stonefield, who we’ve been looking for.
“I guess so?”, Norman says with a shrug. “I mean, it’s the only house around here.”
So let me get this straight,” I say slowly. “Tommy and Maybell can’t get together and make the beast with two butts because their families are feuding. So Tommy sent us here to talk to his grandmum?”
“I don’t know that Tommy is planning on doing… that. I mean, neither of them said anything about fooling around.”
“The note didn’t say anything about involving anyone’s grandma, either. Yet here we are.”
“Yes,” agrees Norman. “Here we are.”
Continue reading 〉〉 “Shamus Plays WoW #9: No Murlock, No Wedlock”
Link (YouTube) |
We had some trouble with Windows/Graphics card updates messing with our PS4 recording process this week, so we decided to do something completely different! Half-Life! But the weird one! And Shamus isn’t even here! It’ll be great.
Continue reading 〉〉 “Twenty Minutes with Half-Life: Opposing Force”
Roger Hà¥gensen
How scared shitless were you that you'd run into a game breaking bug that either hosed your save game (and would you take the time to replay it all again?), or worse the game just hate your PC and refuse to go further (which you'd realize on your 2nd playthrough with new savegames). Did you have a backup plan? (like get saves from the net that where hopefully past that point? Or just throw up your hands and give up?
Up until the halfway mark, any serious showstopping glitch I ran into would have meant the end of the series. No hesitation. That’s an explicit decision I came to in the setup phase. That said, when I came to the elevator glitch on level one, I already had enough investment in the series to spend an hour or two goofing around trying to cheese my way down.
At the halfway mark, once I really started committing to the game, I started making save backups. If necessary, I was prepared to install the game on a roommate’s machine and play it there, or start over again from the beginning. After that, I was out of ideas.
Da Mage
Is it possible to point to one, just one, design flaw that caused the most grief in your playthrough, and explain why you think it was that way (aka broken), and how you would have designed it differently.
Obviously looking for game design problems, not technical ones.
Nope. I just don’t think they made a very fun game. The combat’s too industrial and the loot is too opaque to be rewarding, there’s not a lot of interesting leveling options, the puzzles never really connect, and the plot’s too amorphous and distant to provide a meaningful context. I’m not sure the bulk of this game can be redeemed; if you stripped all the bugs out and communicated the player’s goals better, I’d rate it a solid six or seven.
That said, this game does have a cult following. I’m not part of it, but I acknowledge it without rancor. I think it comes down to the idea that back when this game came out, there weren’t a lot of first-person survival-based dungeon crawlers, particularly not with this unique a setting.
Continue reading 〉〉 “Ruts vs. Battlespire: …and Your Questions”
The year is 1998, and the world has gone mad.
I’m caught in the middle of it all, but at this point in my life I’m not really equipped to detect the crazy. I’m 27 years old. I got married last year, and our first child – our daughter Rachel – was born this year. I’m young, I’m working hard, and I have no idea what I’m doing. I’m so wrapped up in the changes in my own life that I don’t really notice how mad the world is.
It’s a communal kind of madness. Individually, people are as sane as they’ve ever beenWhich probably isn’t saying much.. But we’re in a period of rapid technological and cultural change. Everyone wants to stay ahead of the game and nobody knows what’s going to happen next. It’s only been five years since the Mosaic browser hit the net and kicked off the web as we know it today. Since then the internet has exploded in popularity.

If you put the various consumer technologies of the 20th century on a graph, you can see the growth curve of the internet is steeper than the growth of household computers. That is, it’s going to take the internet even less time to go from “nobody has heard of it” to “everyone has two” levels of saturation. And the growth curve of computers was already steeper than the growth of automobiles and electricity, and both of those grew faster than the telephone. Not only is the world changing, the rate at which it’s changing is increasing.
If you’re an investor, then this is panic-inducing. If you’d dropped just $2,100 into Microsoft when it went public in 1986, then today in 1998 that stock would be worth over one million dollars.
Twelve years. A growth of 47,619%. The mind boggles.
Continue reading 〉〉 “Crash Dot Com Part 1: A World Gone Mad”
EDIT: The gang watched Josh play Overwatch. I am led to believe that fun was had. I’ll take your word for it. Thanks for watching.

The Battlespire experience is bafflement and molar-popping frustration, but you already know that. I’ve been mining these experiences for comedy for thirty-three posts now. You already know exactly how I feel about the game. What you don’t know, because I haven’t made room to talk about it, is what I actually think about it.
So let’s talk about that. Let me begin by sharing this excerpt from the final pages of the Battlespire manual.
“Julian is fond of paraphrasing one of our mutual heroes, Sandy Petersen (designer-developer of Call of Cthulhu, Runequest, Doom, and other light classics), to the effect that the best computer role-playing game experience is far less fun than the weakest pen-and-paper roleplaying game session. Julian has also stated as his Lofty Aim the creation of a computer role-playing game experience as satisfying as a pen-and-paper roleplaying game session. Julian, of course, is mad as a loon, but it is a fine and admirable madness.
Is Battlespire as much fun as a pen-and-paper roleplaying session?
Continue reading 〉〉 “Ruts vs. Battlespire: In Conclusion”
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
A programming project where I set out to make a gigantic and complex world from simple data.
Would you have survived in the middle ages?
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
What are publishers doing to fight piracy and why is it all wrong?
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.