PC Gamer: The future of the past

By Shamus Posted Thursday May 11, 2006

Filed under: Nerd Culture 11 comments

I have the March 2001 issue of PC Gamer here. In shuffling around old magazines this one caught my eye. I took a peek because it had the 2000 game-of-the-year awards, but then I noticed something even more interesting: An article on the future of gaming that looks back five years to 1996 and then forward five years to 2006. Some of the predictions are amusing in retrospect.

It’s pretty unfair to pick on articles like this. Nothing looks as dated as yesterday’s future, and articles like this are easy targets for derision. But that’s what makes them fun.

So let’s get started!

Prediction: CPU’s will have speeds of around 10GHz.

They give themselves some wiggle-room with this one by saying “in the next five to ten years”. That’s a LOT of wiggle room, and in the world of computers any prediction with that much variance is almost useless.

Prediction: By 2006 we will have real-time PC graphics that exceed the quality we are seeing in movies today.

Toy Story and Final Fantasy movie are cited, as in: By 2006 PC Games will look better than Final Fantasy: The Spirits Within.

You must be joking. Even in 2001, this was clearly preposterous. In fact, in the last five years, the look of those sorts of movies hasn’t seen that much improvement. The newest Final Fantasy movie doesn’t look any better than the one from five years ago.

At any rate, the person who made this prediction clearly didn’t understand the scope of the problem. Twice as much CPU power does not translate into images that are twice as realistic. Not by a long shot. Even if they did: Those movies were made by huge render farms with many, many dedicated computers working together and still producing the movie footage at rates far below real-time. Sometimes as slow as a frame or so an hour. I don’t care how you run the numbers or look at Moore’s law, there was no way you were getting that much power on the desktop in just five years. I’ll make a counter-prediction and say that given another five years, we still won’t have enough power on the desktop for a single computer to render one of those movies in realtime, much less something even better, as the article predicts.

The problem is that each layer of realisim takes far more power than the last. In the last five years we’ve only gotten one of many needed improvements in this area. As of Doom 3, we finally have unified, real-time dynamic lighting. That means you can now have a scene with any number of freely moveable lights that can all cast shadows. This is a big step. Up until now, shadows had to be pre-computed. The level designer needed to run a program to calculate all of the shadows, which would then remain fixed in place. You could move a light, but it was pointless since the shadows cast by that light wouldn’t move. Now that new Doom engine can do this, I’m sure other engines will follow.

But that is one step of dozens, and it was the easiest one. Some other challenges:

  • Curved reflective surfaces, like a reflective chrome ball. We can make stuff look like chrome in games, but true bending reflective surfaces that can reflect one another in realtime are still a good ways beyond our reach.
  • Widespread use of semi-reflective surfaces. Odds are you are sitting at a desk, and you probably don’t think of it as particularly shiny, but if you look at it from the right angle you’ll see it does reflect the lights in the room. It’s a very blurry and cloudy mirror. Most stuff is. This is really expensive to render, and has only a small impact on the overall look of an object, but if you’re working on realistic worlds you need this. The lack of reflection is one of the things that make PC graphics look fake, like everything is made of dull plastic. You’re not getting anywhere near fixing this in 5 years.
  • Refraction: Notice how distorted things look when looking through a bottle. Doom and Half-Life 2 both fake this pretty well, but the movies have the real thing, which is far more expensive CPU-wise.
  • Extreme detail: A problem in games that you don’t have in the movies is that the viewer can move the camera around. In a movie, if you plan a shot that is tight in on a penny and then pulls back to reveal the inside of a bank valut, then you can make one perfect, realistic penny and the rest of the scene can be lower detail. In a computer game, the entire scene has to have the that same level of detail or it won’t look right. The user might not take a close look at that penny. They might look at the stack of money on the other side of the room, or they might examine the lightswitch. Or they might glance in the room and leave without a second look, wasting all your hard work and attention to detail.

Conclusion: This problem is bigger than most people realize. We’re sort of at a point where you need double the processing power to make an image that’s 10% better.

Prediction: Sound will extend beyond the 5.1 surround sound specs to 10.2 and beyond.

Short rebuttal: Bwah ha!

Long version:

Most computers still come with a pair of speakers that have the power and fidelity of the average speakerphone. Some people put money into nice speakers, but this isn’t a technological problem, it’s a practical one: Who has the space to properly arrange and connect a dozen speakers? Almost nobody. Where they heck would you put them all? Your apartment would be a deathtrap of tripwires.

Prediction: Genre-specific [input] devices will continue to emerge.

The SideWinder Strategic Commander is cited as an example. Hands up! Who has ever seen or held one of these? Anyone?

Again, this isn’t a technological problem (which could have been overcome by now) it’s a practical one. Even if it were possible to make a game input device that was better than the ‘ol keyboard / mouse combo for FPS and RTS, who wants a half-dozen input devices laying around? even if they were all wireless, the clutter would be maddening. Lots of people have a gamepad or joystick handy, but usually they have one. Who could want a controller just for real-time strategy and another just for FPS and still another just for driving games and another just for flying and another just for platformers? Oh yeah: Don’t forget you still need the original mouse and keyboard on top of all the stuff.

It’s hard enough running the wires we have already.

Prediction: Broadband will make action experience accesible to the masses.

This one comes from Cliff Bleszinski, and I think he’s right on. For those that got it, it did.

Then someone else suggests that this might not be a good thing, because, “Online games might turn into chatrooms for adolescents.”

Two for two!

Prediction: A bunch of various facts about handhelds, cell phones, and portable games.

This stuff was pretty reasonable. They turned out wrong in a few places, but this was a really tough call to make. Proliferation of handhelds was just getting started in 2001 and it’s always tough to see where something like that might go. They make a few funny predictions like having Quake III Arena on a cell phone, but even that wasn’t that wild of a guess in 2001. Nobody was sure what was going to happen, which is why we ended up with the tacophone N-Gage.

In fact, we do have handhelds that can pull off Quake III Arena-level graphics. The Nintendo DS and PSP both look great and can rival the visuals of a PC. They aren’t phones, but they are quite portable. Handheld technology has come a long way – much farther than PC gaming in general – since 2001. Even now I would hesitate to predict what sort of PDA / Camera / Game System / Cell Phone / MP3 Player combos we will see in the next couple of years.

They also make some predictions about handheld wireless online gaming, sort of like everquest on a PSP. I imagine there is indeed a market for this, although this presents some interesting challenges. Battery life is the biggest problem I see here, since you are, in effect, playing your PSP and “talking” on the cellphone the entire time you play the game. That is a battery-killer for sure.

This article was fun to read again after all these years. Another thing I note about this issue: 2000 was a killer year for games. The Sims. Deus Ex. No One Lives Forever. Quake III Arena. Diablo II. The Longest Journey. Combat Mission. C&C: Red Alert 2.

That was an incredible year in PC gaming. I currently own or played almost everything on that list. Some of them (like C&C) have been forgotten, but seveal of those games are absolute classics. Despite the better graphics of today, I don’t have any games on my radar that excite me the way the games of 2000 did. In fact, I’m currently playing Final Fantasy X for the Playstation 2, which also came out in 2000. I might pick up Oblivion once it drops in price or I can get it used, but I’m in no hurry. Nothing on the shelves right now has really captured my interest, despite the fact that I have a new computer and a new video card. Maybe I’m just getting old, but I strongly suspect that gaming is suffering from a little stagnation.

UPDATE: Just as I’m posting this, I notice that Steven Den Beste has a must-read post about the difficulty of predicting future technologies and trends.

Also noteworthy: Mark has this post on technology trends and measuring the rate of technological change.

 


 

Star Trek Cribs

By Shamus Posted Thursday May 11, 2006

Filed under: Nerd Culture 2 comments

Via Eidelblog I find this gem: Star Trek Cribs – The Director’s Cut.



Very well done. And funny.

I love the little touches in the background. The outfits hung on the walls. McCoy playing Halo 2. Sulu pushing Uhura away. The Warhol-style Spock picture on the wall. Can anyone identify the picture behind Sulu? I don’t recognize it.

 


 

This Spam Smells Like Pork

By Shamus Posted Thursday May 11, 2006

Filed under: Rants 4 comments

From the what-the-heck dept. I got what seems like a bulk (spam) email supposedly from Congressman John F. Tierney. I certainly never signed up for anything like this. I may have given this email address (this was sent to a private addr, not available on this site) to the Gov’t when getting my driver’s license or paying the local taxes, but it seems insane to think that a Congressman would have the nerve to spam all residents like this. Furthermore, I moved away and have not been a resident of the People’s Republic of Massachusetts since October of 2000. If you’re going to keep a list of residents, and if you’re then going to use that list to send bulk email that would be better aimed at your loyal base, then the very least you can do is clean out the list once in a while?

I’ve never been a fan of passing laws to fight spam, but I am of the opinion that lawmakers shouldn’t join in and make it worse.

Could someone be this clueless?

Bonus question: Who paid for this?


Clickie for the full view.

I take on some blame for being stupid enough to volunteer my email to the Gov’t in the first place. I’m sure I could have left it blank or used a bogus address. But still. Good greif.

I noticed this halfway down:

No, gas prices aren’t hurting my technology company too badly. Now taxes, on the other hand…

 


 

Anime Pilgrimage

By Shamus Posted Wednesday May 10, 2006

Filed under: Links 6 comments

A note about Alex Doenau’s Anime Pilgrimage D/R. Alex watches a lot of anime. So much so that he pretty much puts your average otaku to shame. As an example, on May 10th he watched six entirely different titles. This is unlike folks like me, who tend to watch one title at a time, and finish it before starting another. This is some sort of dual-core multithreaded anime-watching stuff. This is industrial grade anime viewing.

He’s got everything from Girl’s High (NSFW) to Digimon (Not safe for grownups) to Sugar, A Little Snow Fairy. (Not safe for diabetics)

The fact that he blogs it all with screencaps is even more amazing.

 


 

Cineris

By Shamus Posted Wednesday May 10, 2006

Filed under: Links 1 comments

Note the newly-launched weblog of Cinneris. It’s less than a week old, but already it has some great posts. D&D, Technology, culture, and videogames. Nice. The blog is kicking tail.

Sadly, I note the site is lacking in a slight detail: It does not yet have a name.

Thanks to commenter . for the link. Is this blog yours, . ? I can’t tell.

You annonymous people and your enigmatic pseudonyms.

 


 

Session 9, Part 6

By Shamus Posted Wednesday May 10, 2006

Filed under: D&D Campaign 7 comments

So the party members are in the Halfling village. They are here to kill Magistrate Noreeno. They also want to drag some answers out of him before they do so. He’s likely to be in the company of several soldiers. They know he’s a noble and not likely to be “roughing it” in the wild without a good reason, which means if he’s heading south then he’s going to stay here.

They reserve every room in the inn except one. This means that when Noreeno shows up they know which room he’ll be in.

Evening closes in, and as they hoped he shows up and checks into room 4, which they left open. His bodyguards aren’t around. Perhaps they are staying outside the village, or rooming at the local barracks. If the Queen was correct and he’s traveling with a half dozen men, then it would be unlikely they would fit in the inn, even if the party hadn’t grabbed all of the other rooms. The party remains hidden in their rooms until nightfall.

At midnight they gather outside of Noreeno’s window. Enoch casts silence on the area and Thordek smashes in the window (which makes no sound because it falls within the radius of the silence spell). He crawls in and finds Noreeno asleep in his bed, undisturbed. Just for safety, Thordek gives Noreeno a couple of good whacks with his mighty hammer, to make sure he doesn’t wake up. He then tosses the magistrate out the window and they drag him out into the woods north of town. They manage to pull all of this off without rousing the town watch.

I thought they would waylay him on the road, but instead they bust in on him at night. I’m not the sort of DM to punish players for being clever or for finding holes in my plans, so this was easier than I anticipated.

They drag Noreeno out of town and tie him to a tree. They remove his ring and Thu’fir buries it nearby. Then they wake him up.

Now, I had no interest in roleplaying a torture session, which was the next step here. I’m too squeemish for that. So I had Beck (an NPC who was with the party) do the “asking” while everyone else stood at a distance.

I had the players list all the questions they wanted answered. I assumed Beck was going to inflict as much pain on Noreeno as possible, short of killing him. Hitpoints aren’t really suitable for this, so I came up with a little ad-hoc system of intimidate checks for Beck vs. willpower saves for Noreeno. If he failed the save, he would answer one of the questions. Each time he “won” the willpower save and resisted talking, he would then have to make a forititude save to stay alive through the susequent nastyness. I ran through the list of questions over and over until he failed three forititude saves, which I decided ahead of time was enough to kill him. I was pretty proud of this, since I think it simulated what was taking place and randomized what questions would get answered.

Their most important questions went unanswered. This wasn’t DM meddling, it’s just that they overestimated how much Noreeno knew. He didn’t have any idea where the Magus Archives were, which Eomer suspected was the base of operations for the Children of The Cathedral. (This was the Lich-worshiping cult which Noreeno led) If he didn’t know, none of them did.

They learn that Mordan’s followers have been meeting in various basements and secret rooms throughout the kingdom. The meeting places are enchanted in various ways to keep out the prying eyes of the Queen and whatever spies she may employ. Beck learns the locations of some of these meeting places. He also learns that there are not more than 100 followers of Mordan in the land. Finally, they also learn that Mordan is again set on conquering the mountain. Also: war and revenge. Not much of a surprise there, but it was good to have it confirmed.

As the sun rises, Beck returns to the others from his grim night of work. He’s bloody and tired. He reports his findings to the others.

Morning comes and the town gets noisy. Noreeno’s men have discovered his empty room and broken window. The alarm is raised in town and the town guards began to fan out and search for Noreeno.

They make ready to leave and it dawns on them: Their horses are stabled back in town! They can’t hope to sneak into town in broad daylight to recover them. They can’t afford to hang around until nightfall, or they will end up fighting with the town watch or the local soldiers who are now looking for the magistrate.

As the the soldiers draw near, the party silently retreats into the woods and heads south on foot.

End of Session 9
 


 

Final Fantasy X: Monster Arena

By Shamus Posted Tuesday May 9, 2006

Filed under: Game Reviews 46 comments

One of the sidequests in Final Fantasy X is the Monster Arena. About two-thirds of the way through the game, you get to the arena and the owner offers you a little job: Take special (slightly nerfed) weapons and run around “capturing” the monsters you fight. It works the same as normal combat, except that if you deliver the killing blow with the capture weapon, then the monster becomes part of the Monster Arena menagerie. You can then go back and pay to fight that monster anytime you like, as often as you like.

The immediate advantage of doing this that you can’t get a game over from fighting in the arena. Even if all of your characters are KO’ed, you just end up back at the entrance instead of the “Load Game” screen. The other advantages become more apparent later.

As you collect more of the later monsters in the game (and once you backtrack earlier parts of the game and collect those monsters) you will unlock certain special monsters. These are all unique boss fights, and there are dozens of them. If you’re like me and you enjoy challenging boss fights yet hate the defeat of game over then this is gaming goodness as its best.

Some of these boss monsters are prepoerously tough. Some require you to level up to maximum strength. Some are almost puzzles. Some just take a while to wear down. Some require certain special abilities or immunities to defeat. Some are just humorous. For the clever players, a few monsters offer some nice tricks / exploits that you can use to your advanatge.

Want to level up your hapless hero? First… get you one of these:

Final Fantasy X
Not available in stores. Offer only valid while supplies last. Allow 4-6 weeks for delivery.

The Triple AP is hard to come by, but at this point you don’t need it. Just get any weapon and put Overdrive->AP on it. This means that your overdrive guage won’t charge, but instead those points will go into your AP (for you D&D players – AP is the Final Fantasy version of XP) and level you up. The trick now is to engage in behavior that would quickly or instantly charge up the ‘ol overdrive guage.

Set your overdrive mode to “comrade”. This means that when either of the other two characters in the fight take damage, your OD guage will charge. However, because you have Overdrive->AP, you’ll get AP when terrible things happen to your friends. Now your goal is to get into a battle and arrange for those awful things to happen. The best way way to accomplish this is to fight this guy:

Final Fantasy X
Boo!

Don Tonberry.

He may be adorable, but he’s nasty. Whenever you do anything in battle: attack, cast spells, steal, cough in his direction, look at him cross-eyed, anything, then he auto-counters with “Karma”. Karma deals damage to the target according to how many monsters they’ve killed. I’m guessing, but I think it’s just the kill count x 100. This means Yuna has nothing to fear, but Auron, Wakka, and Tidus are going to experience some severe retribution.

Final Fantasy X
I hope you’ve been a good boy…

You can probably see where this is going. Have the character with Overdrive->AP stand still (don’t attack!) and revive the other two guys whenever they get KO’ed. (Which should be every stinking round, unless you’re some sort of pacifist.)

Final Fantasy X
You know the old saying, “This is going to hurt me more than it hurts you”? This time it’s really true.

These guys should be taking many times their max health in damage, which is key. (Note that if they have armor with HP bonuses on it, you’ll want to take it off. The bigger the gap between their MAX HP and the Karma damage they take, the more AP you’ll get. It should be, at minimum, three or four times their MAX HP.

Final Fantasy X
This really hurts, ya?

So how well does it work? Take a look:

Final Fantasy X
That… is a lot of AP.

That’s seven hundred thousand AP, or about 100 times what a normal battle would be worth. Note that if you don’t have Triple AP, you’d still get a respectable quarter million. This one battle earned me about fifty sphere levels, which would have taken ages doing things the normal way.