Marketing Hardware

By Shamus Posted Monday Jul 17, 2006

Filed under: Video Games 15 comments

Q: How many programmers does it take to change a lightbulb?

A: It can’t be done, it’s a hardware problem.

Up front I need to admit that I’m an idiot. Having said that, I will now attempt to shift blame for my problem to someone else. Let’s get started!

Some products make the mistake of letting the guys in marketing design it, and so the end product is a mishmash of features that make no sense and don’t really work right. Other products – such as graphics cards – have the opposite problem, where the thing is more or less marketed by engineering. Consider:

eVGA e-GeForce 6800 XT 256MB PCI-e 256-P2-N381-TX

If you can believe it, this is the name of the product. Like iPod or Diet Pepsi. Into this “name” they have packed the name of the manufacterer, the name of the product, some of its features, the hardware requirements, and some other stuff that is still a mystery to me. What is all of this supposed to mean to Joe Consumer? There is some really critical information buried in all of that mumbo-jumbo.

What happened is this: In the past year a new type of expansion slot was rolled out on new computers, the PCIe. I had no idea. For the past several years I’ve been just buying things based on performance and price. I forgot about the old days when you had to make sure your computer had the right slot. So I bought a PCIe card, and found I didn’t have the right slot.

PCI slots have been around for ages. I see the letters PCI and I think, “Yeah, I’ve got that.” Another kind of slot is AGP. Then they came out with AGPx2, AGPx4, AGPx8. It’s all the same slot, just faster. Take your AGP-shaped card and stick it in the slot and it’ll work. This is not the case with PCIe. In fact, PCIe isn’t just a new slot shape, it is four new slots.

The point here is that I think the makers of these things should let the marketing guys do their job. No marketer in their right mind would put something on the shelf with a name like:

Xfx Geforce 6800XTREME 256MB Dual Dvi Agp DDR3 350MHZ 256 Bit

When shopping the user wants to know:

1) Does it do what I want?
2) Can I use it?
3) How much does it cost?

Carmakers don’t include the Drag Coefficient, steering configuration, and fuel economy in the name of the car. Nobody buys a RENESIS 13b 0.31dc / R&P pwr assist / 18/24MPG / 3029lb. No, they buy a Mazda RX-8. Foremost in the buyer’s mind will be basic facts about seating and type of fuel used, not esoteric facts about engine output and Weight Distribution. That information is there, for sure. But when you go to the lot the dealer is going to want to know what sort of car you want before he asks about any of the other stuff.

The fact that I went through the entire process of buying the card and was never aware that slot type was something I needed to worry about shows that while I’m an idiot, the sellers don’t have any way of coping with idiots. A simple picture of the required slot would have been all I needed. I would have looked at it and thought, “I don’t have one of those in my system.”

Ideally, they should come up with a more user-friendly way of referring to or depicting these slots. Coming up with an alternative naming system for them would be a good start. I’m sure there are all sorts of technical reasons for calling the new slots PCIe. I’m sure on the implementation level there are all sorts of similarities. For the clueless user they only have one feature: The shape. If you can’t plug a PCIe into a PCI slot, then as far as the user is concerned it’s a whole different thing. They are not going to care about how the two schemes use similar methods of packet adressing for crying out loud. They would do better to name one slot type “PCI” and then name the new one “Larry”. At least the user would know that PCI slots and Larry slots were not the same thing.

I was able to pack up and return the card no problem, but now I’m sour on the whole process and I don’t want to think about it any more. I think I’m going to live with my stone-age video card for now. Oblivion looks like rubbish, but I don’t think it’s worth $150 plus the time and energy required figure out what card I’m supposed to get, order it, and then wait for it.

In summary: I’m an idiot. Although, I’m an idiot who had money to spend if someone had the sense to sell me what I wanted.

UPDATE: Upon further reflection, perhaps I needed the history of Poland after all.

 


 

Unintentional Self-parody

By Shamus Posted Sunday Jul 16, 2006

Filed under: Rants 7 comments

Writing about politics is usually miserable, pointless, and time-consuming. It would be just as productive for me to sit by the road, giving the finger to people with the wrong bumperstickers. So I don’t do politics here. However, while doing some vanity searching a while ago I found something amusing.

The thing is, years ago I had a political satire site. One of my bits was a news story wherein it said that:

Continue reading ⟩⟩ “Unintentional Self-parody”

 


 

Otaku Quiz

By Shamus Posted Friday Jul 14, 2006

Filed under: Anime 19 comments

This fill-in-the-blank %anime quiz is quite hard, but I had double the score that Steven did.

(Okay, so I had two right. And one was from Last Exile, which I just finished last night.)

It’s a toughie.

 


 

Last Exile: Ending

By Shamus Posted Friday Jul 14, 2006

Filed under: Anime 19 comments

A lot of dramatic stuff happened in the last two discs. A lot of main characters died. A lot of stuff got blown up. The world itself changed. There was a lot of drama, but for the most part I never got caught up in it because I was struggling to figure out what in the hell was going on. Oh wait. They blew that thing up? I thought they wanted to capture it? No? But what was it anyway? They captured that other thing? Why do they want that? They must really want it, though. They’ve just sacrificed all their ships to get it. No? They have more? But where are they going now?

In the last battle I was never clear on what their goals were, so when things happened I couldn’t tell if they were good or bad. Part of this may be due to the fact that I took a three-week break right in the middle of the series and watched some other stuff, but I don’t think so. They had lots of flashback moments to earlier parts of the series, and those never really illuminated things for me.

At the start of the series I said:

I love watching [vanships] fly. The sounds and the motions are perfect and really convey the speed and intensity of the dogfighting. It reminds me of the thrill I felt the first time I saw X-Wings and TIE fighters going at it. Seriously, it's that good.

So it was really funny to see them recreate lots of Star Wars moments near the end. There was a scene in which they ripped off paid homage to the Death Star assault. They even had a “stay on target” moment. I don’t think I was supposed to be laughing at that moment, but I did.

I started off really liking Claus, but near the end of the series he became a lot less interesting to me. He stopped taking part in the what was happening, and just wandered around watching events unfold on behalf of the audience. By the end I was more interested in Mullen Shepard and Dio.

What can I say about the plot? I don’t know. Maybe it would have made sense if I was willing to work at it, but I wasn’t. By the end I was just following the main characters around and waiting for them to win. Maybe if I was Steven Den Beste I could come up with a thousand word essay that would iron the thing out and make sense of it. He did that for The Matrix and it retroactively made the movie a lot better. But for crying out loud, explaining the plot is the job of the writer, not the viewer. I wanted to love this show. In some ways, I do love this show. The visuals are top-notch. The characters are wonderful. The world is interesting and inventive. The gadgets are fun to watch. The voice acting is great. (Although they re-used too many voices in the English dub) In short, they had all the ingredients for a stellar show, but it ultimatly fails because the overall story is far too vague.

 


 

Oblivion: Shame on Bethesda

By Shamus Posted Friday Jul 14, 2006

Filed under: Game Reviews 6 comments

I have a love-hate relationship with this game. It’s wonderful, but also deeply flawed and unfinished.

A while back I mentioned a user-made patch to fix the graphics problems so that the game will actually run as promised. Now here is another user-made mod that fixes the countless broken quests, AI flukes, misplaced objects, missing objects, and other bugs and annoyances with the game. Look at that list of bug fixes. It’s shockingly huge.

I wouldn’t mind a few broken quests. This game world is complex and the AI is ambitious. The game is so huge that a dedicated team of beta testers couldn’t hope to play all of the possible quests in every possible way, looking for unforseen effects and outcomes. To a certain extent, you need this game to go out to the masses before you can find all the problems.

What makes me mad is that the current official patch is marked as “final” and they do not plan on any further updates. Given the sheer volume of issues, that is just shameful. This game is not done, and these guys should do the right thing and finish the job.

Again, kudos to the mod community for tracking down and fixing these bugs. Seriously, Bethesda should send them a cut of the earnings.

 


 

Amazon: Do you want fries with that?

By Shamus Posted Thursday Jul 13, 2006

Filed under: Pictures 6 comments

If you’ve ever shopped at Amazon.com then you know that it tries to “suggestive sell” stuff while you’re shopping. While looking around for a new graphics card, I came upon this:

Amazon.com
The 6800 chipset and the history of Poland: Two great tastes that taste great together!

I have no idea how the history of Poland would enhance my enjoyment of of a GeForce graphics card. Maybe I’ve been using them wrong.

 


 

Oblivion: Paranoia

By Shamus Posted Thursday Jul 13, 2006

Filed under: Game Reviews 48 comments

The best quest so far is the “Paranoia” quest in the town of Skingrad. It’s a true freeform quest. It doesn’t have much in the way of a story, but there are many outcomes and I played through it several times trying out all the different permutations. Spoilers follow.

A Wood Elf (the annoying shorty elves, as opposed to the tall and snooty High Elves) walks up to you and pleads with you to meet him behind the church at midnight. He has a proposition for you, but he wants to meet in secret.

Oblivion: Glarthir

Unlike other missions in the game, this one has a lot of possible outcomes besides “do it” and “don’t do it”. If you agree to help Glarthir, he will give you a job: He will task you with following one of the people who have been watching him, and seeing what they do when they are not spying on him. He wants to know who they are working for and who they report to. There are three people total, and each time you report back on the activities of one of them he’ll assign you the next.

The voice acting is hilarious. Glarthir takes himself and his struggle very seriously. The facial expression system in Oblivion is good, but it isn’t up to the task of keeping up with the voice actor’s performance here. He plays Glarthir with a manic enthusiasm that make these little conversations a lot of fun.

Oblivion: Glarthir

Following these people around for an entire day can be a bit time consuming (I’ve never bothered to clock it, but I’m betting a day in the game is 24 minutes long) and dull. These people are not watching him. They are harmless people who are unluckly enough to be neighbors with this nut. Their lives are simple and routine. They get up, go to work, have a bite to eat, talk with other people in town, and generally fail to be secretive or sinister in any way.

Each night you meet him behind the church and report on the activities of the day’s target. You can either lie and say they were watching him, or tell him the truth and say that they aren’t. Either way, he pays you a nice chunk of cash for your efforts. It should also be noted that you don’t need to follow these people at all. You can just show up at midnight and tell him whatever you like.

So far I’ve found several outcomes:

  1. Refuse to help him. The first time I met him I told him to get lost, and a few days later I heard people in town gossiping about how he went nuts and killed a bunch of people with an axe before the guards put him down. I assume he killed the three “spies”.
  2. Agree to help him, and then report the truth. If you tell him that nobody is following him, then he realizes with horror that you must be in on it as well! He then attacks you and you are obliged to kill him. (Or run to the town guards and let them kill him.)
  3. Lie to him. If you agree to help and then tell him that all or some of the people on his list are in fact following him, then he will give you one last task: He will ask you to kill all of the people who you identified as spies. I don’t know what happens if you refuse this task, but if you accept he puts the job in writing along with the names of the intended victims.
  4. Do the killing. You can then kill these people on his list, and he will pay you $1,000. Early in the game, that is quite a chunk of cash. Enough that it may well be worth offing these characters if you have the mindset for such a job.
  5. Show the list to the town guards. You can show the list to the town watch. It is helpfully titled “people to kill” and has all of the names of the victims on it, so it’s a pretty solid piece of evidence that he’s gone off the deep end. If you do this, then they will go after Glarthir. He will resist arrest, and then the guards will kill him.

Hilarious. I wonder if there are any other outcomes I didn’t find?