So, it’s been nine months since Dad’s been gone, and about seven since I began writing here. This has offered a lot of time to mope and brood, or, you know, ‘think’, whatever you want to call it. In that time, I’ve had a lot of writing ideas. Everything from games I’ve had thoughts on, to projects I’ve been working on; D&D, commentary, Minecraft, you name it. I’ve had enough material that I could likely kick the site back into at least three or four posts a week, but…Houston, we have a problem.
See, there’s sort of an elephant-in-the-room issue that makes talking about, well, anything feel redundant and repetitive. I want to talk about my love-hate relationship with Stardew Valley, my reasoning for having a thousand ‘smart’ devices, my favorite children’s MMO, and every issue I have with Wizards of the Coast. But, at the end of the day, what I have to say about all those things has a common denominator which would get old to write about very, very fast.
Everything is a monopoly, and every creative decision I want to talk about boils down to money, not actual people. People are interesting, they make independent decisions and sometimes bonkers bad ones. Nuance and storytelling, ignorance and narrow world views, those are things we can talk about. Why CEO #34 made a piss-poor decision that will only really hurt employees and consumers and land him with a four week paid holiday isn’t fun and snappy conversation, it’s fucking depressing.
Continue reading 〉〉 “Money”
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