(If you haven’t spotted the pattern, these “GM Advice” posts appear on Wednesdays, and will continue to do so until I’m out of advice, I get sick of it, or people stop reading them.)
I wish I’d thought to write this introductory post before I began the GM Advice series, as it would have averted some of the confusion in the comments of previous entries.
I get comments in my D&D campaign posts along the lines of “I wish I was in a group like this” or “I wish I could run a game like this”. People lament that their game is too bland, too shallow, or too simplistic to offer the kind of roleplaying they’re interested in. This series is aimed at those people. I’m assuming you’re coming into this looking for ways to enrich your gameworld or swap techniques with a fellow GM.
Continue reading 〉〉 “GM Advice:
Introduction”
T w e n t y S i d e d
