GM Advice:
Introduction

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Tabletop Games 62 comments

(If you haven’t spotted the pattern, these “GM Advice” posts appear on Wednesdays, and will continue to do so until I’m out of advice, I get sick of it, or people stop reading them.)

I wish I’d thought to write this introductory post before I began the GM Advice series, as it would have averted some of the confusion in the comments of previous entries.

I get comments in my D&D campaign posts along the lines of “I wish I was in a group like this” or “I wish I could run a game like this”. People lament that their game is too bland, too shallow, or too simplistic to offer the kind of roleplaying they’re interested in. This series is aimed at those people. I’m assuming you’re coming into this looking for ways to enrich your gameworld or swap techniques with a fellow GM.

Continue reading ⟩⟩ “GM Advice:
Introduction”

 


 

World of Goo

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Game Reviews 39 comments

People have been sending me links to this game for a while now, and I finally got around to downloading the demo. Half an hour later I’d bought the game. I’ll be buying it again – a second time – for WiiWare tomorrow. I do so without the slightest hesitation. I am, in fact, happy to do so.

I’ll have a more complete review of the game later, but allow me this quick bullet-list of cogent informational tidbits:

  • No DRM. Region-free. Just download and play wherever.
  • Only $20. An irresistible price-point.
  • Fun and endlessly innovative.
  • Indie game made by a two-man design team, the likes of which has not been seen since the classic “A Guy and His Buddy” design teams of the 80’s.
  • Will run on “any computer less than 5 years old”.
  • This is the first thing I’ve encountered in two weeks which has been capable of prying me away from City of Heroes.

Please, I invite you to wreck your productivity by getting the demo.

 


 

The Sims 2:
Please Wait, Loading

By Shamus Posted Tuesday Oct 21, 2008

Filed under: Game Reviews 94 comments

I picked up Sims 2 primarily to use as comic fodder, but also because it might be a fun diversion. But this is the first time where load times have actually driven me away from a game.

When I click on the Sim 2 icon, it takes a bit to bring up the launcher. (An idiotic contraption. I don’t need a launcher! I just clicked the thing, and that should have been enough to launch the game.) Then I click “play” and the computer sits there, silent and inactive for half a minute. I very strongly suspect some fancy CD interrogation is going on and the game is trying to make sure I’m not a pirate. (Which is foolish, since if I was a pirate it wouldn’t be doing the check at all.)

Then the game finally appears and shows me a couple of short but un-skippable logos for the usual suspects. Then the actual loading screen appears. Then waiting. Then it finally brings up the neighborhood selection menu. I select a neighborhood, and hunker down for another wait. After more hard drive calisthenics, the neighborhood appears and I can select a house. Then it goes into deep thought once again while it loads the house. Once that’s done, then I can begin playing.

(And even after all that, it still lurches and stutters for another twenty seconds or so as you swing the camera around and it pulls the resources into memory as they come into view.)

Continue reading ⟩⟩ “The Sims 2:
Please Wait, Loading”

 


 

Stolen Pixels #31:
The League of Extremely Ordinary Gentlemen

By Shamus Posted Tuesday Oct 21, 2008

Filed under: Column 0 comments

Thus begins my City of Heroes series.

 


 

Three Evils of DRM

By Shamus Posted Monday Oct 20, 2008

Filed under: Video Games 72 comments

Sometimes people squabble over which DRM schemes are the most onerous. Most of these debates have people talking past each other so badly they might as well be speaking different languages from passing bullet trains.

Lots of people leave comments faulting me for supporting some systems and avoiding others. How can you accept CD checks, which happen every time you run the game, and not online activation, which only happens after install?!?!? They are baffled by my seemingly random attitude towards various schemes. What they’re really seeing is that they are only talking about the most obvious and short-term aspect of DRM (convenience) and aren’t thinking about the others. There are three costs to DRM which the users bears directly. (That is, we’re not talking about the additional costs of licensing and support, which make the game more expensive to produce.)

I shall enumerate these three evils, now: Continue reading ⟩⟩ “Three Evils of DRM”

 


 

City of Heroes:
Trick or Treat

By Shamus Posted Sunday Oct 19, 2008

Filed under: Game Reviews 44 comments

IT’S THE GREAT PUMPKIN CHARLIE BROWN! Fullmetal Jackie joined in this battle  after I got done taking pictures, and we managed to fight it to a standstill for about five minutes until some more heroes showed up.  We couldn’t actually make headway until we had some large-scale teamwork going.
IT’S THE GREAT PUMPKIN CHARLIE BROWN! Fullmetal Jackie joined in this battle after I got done taking pictures, and we managed to fight it to a standstill for about five minutes until some more heroes showed up. We couldn’t actually make headway until we had some large-scale teamwork going.
Saturday night. It’s getting late. The clock has just ticked past midnight. I’ve been leveling my new character (scrapper White Legend – the most fearsomely unoriginal Kung-Fu master ever!) for about six hours and it’s time to close the game, check the comments on my website, and head for bed.

As we exit the last mission a zombie crawls out of the ground and attacks us. Everyone suddenly gets excited. Oh boy! It’s the Halloween event! Zombie attacks! Giant monsters! Trick-or-Treating!

Giant Monsters are about thirty feet tall. They take about twenty or so heroes to bring down.

Zombie attacks move from one zone of the game to the next. Sort of fun at first, although as the attack drags on it gets kind of laggy. There are badges and awards to earn for fighting them, though. Continue reading ⟩⟩ “City of Heroes:
Trick or Treat”