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| xMEGA MANx offers us his Sun Tzu-esque advice on battle strategy. |
This has always been my #1 gripe with online games, that a majority of players are idiots at risk assessment and are impervious to teaching. No matter how many times they end up face-down, they refuse to consider an alternate strategy.
In City of Heroes (and most other MMOs) foes in the game are color-coded. The coloring varies slightly from game to game, but in general it works something like this: Foes with White names are about the same level you are. Yellow foes are a little above you and so slightly tougher. Orange means it will be a challenge, Red means it will be very dangerous, and Purple is nearly insurmountable.
There is a bonus to XP when you fight something above your level. Some players assume more bonus=more better, and thus the thing turns into a sort of monkey trap for clueless players. Sadly, you have to team with these people, and the monkeys outnumber the smart people.
Continue reading 〉〉 “MMO Games:
The Pwnage Principle”
T w e n t y S i d e d


