In the book of short-sighted, cynical ineptitude, a new chapter has been authored. Apparently the people of Activision believe that the need for sequels transcends the need for quality, originality, aesthetics, wit, and fun. The industry is rife with counter-examples, but you’d have to know something about videogames to understand that and spot the changes that are going on. And for whatever reason, none of the big publishers will let gamers into the boardroom.
Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
The Best of 2011

My picks for what was important, awesome, or worth talking about in 2011.
Bethesda NEVER Understood Fallout

Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.