In the book of short-sighted, cynical ineptitude, a new chapter has been authored. Apparently the people of Activision believe that the need for sequels transcends the need for quality, originality, aesthetics, wit, and fun. The industry is rife with counter-examples, but you’d have to know something about videogames to understand that and spot the changes that are going on. And for whatever reason, none of the big publishers will let gamers into the boardroom.
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Hardware Review
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
T w e n t y S i d e d