Shamus Plays: LOTRO, Part 10

By Shamus Posted Wednesday Mar 24, 2010

Filed under: Column 37 comments

Never before has greed and misanthropy been so gosh-darn adorable.

This week we do some quests in the Shire, and even dabble in crafting a bit.

I will say that I like the farming in LOTRO, even though I can’t figure out why. (My main is a Master Supreme Farmer.) It’s not really a game. There’s no strategy or skill involved. It’s just busywork. This should be something I hate. If a developer had shown me the design document for the farming gameplay I would have rolled it up and swatted them on the nose with it. But in the end it’s probably the most interesting crafting system I’ve tried. I still think there’s lots of room for improvement, but whatever they’re doing here, it’s a step in the right direction.

 


 

Stolen Pixels #179: Breen Interviews Chell

By Shamus Posted Tuesday Mar 23, 2010

Filed under: Column 42 comments

I have crafted another one of those web-comic dealies, and I offer it here for your perusal.

It’s not often I get genuinely excited about a sequel. I am excited about Portal. To my shame, my enthusiasm comes from screenshot preview hype mag Game Informer, which I usually regard as little more than a catalog. Please understand that I usually know better than to be swayed by anything the magazine has to say. I mean, they hand it out for free. At Gamestop. This is not a place you should turn if you want a clear-headed critical opinion on a game. Or anything else.

But the Portal 2 article found a gap in my armor of distrust and cynicism. I read it all the way through. On purpose, and without irony. And now I want the game.

It’s going to be a long year.

(Right here is a good place for a paragraph asking about Half-Life 2: Episode 3, but I just don’t have it in me today.)

 


 

What Does a Robot Want?

By Shamus Posted Monday Mar 22, 2010

Filed under: Random 251 comments

pinocchio.jpg

The conventional wisdom in science fiction is that any artificial intelligent beings would naturally adopt the same drives and goals as Homo sapiens. That is, they’ll fight to survive, seek to gain understanding, desire to relate to others, and endeavor to express themselves. Basically, Maslow’s hierarchy of needs. Fiction authors routinely tell us the story of robots who want to make friends, have emotions, or indulge dangerous neurotic hang-ups.

But I don’t think this necessarily follows. Continue reading ⟩⟩ “What Does a Robot Want?”

 


 

DJO – Happy in Paraguay

By Shamus Posted Saturday Mar 20, 2010

Filed under: Movies 29 comments

This is an interesting specimen. It’s made the rounds and clocked a million or so views as of this writing. It’s been on Attack of the Show.

(Warning: Naughty language.)


Link (YouTube)

I find myself loving the idea while disliking the execution. It’s amusing to see this nonsense dialog lip-sync so well with the original footage. But the constantly changing voices and the insertion bodily function noises feel like they betray the idea. Without those, it would kind of have the humorously subversive quality of found art. But once you add burping and “wacky” voices it feels like you’re trying to add humor instead of discovering it.

It still works, but I’d actually love if someone took this idea and played it “straight”.

But credit where it’s due: It’s a clever idea and the author does a good job of making the dialog fit.

 


 

Experienced Points: The Isolation of Random Matchmaking

By Shamus Posted Friday Mar 19, 2010

Filed under: Column 69 comments

In this one I talk about the automated matchmaking in the upcoming Starcraft 2. Well, actually, I’m using SC2 as a launching point for talking about this trend of automated matchmaking in general that has been pervasive on consoles and is becoming increasingly common on the PC. I don’t know if it will make any sense at all to people who haven’t played games like Team Fortress 2 where community Balkanization is an emergent feature.

And I expect the thread for this one will be a little rough, because for a certain segment of the fanbase, You Are Not Allowed to imply that SC2 will not be perfection. This is odd, because nobody seems to care if you denigrate the original. It’s usually the other way around: The original is sacred, and the sequels are fair targets.

 


 

Stolen Pixels #178: After Curfew, Episode 7

By Shamus Posted Friday Mar 19, 2010

Filed under: Column 35 comments

Hopefully I managed to play this one right. I’m making fun of the F.A.G.S. controversy, and a misfire could mean I’d repeat Infinity Ward’s error instead of lampooning it.

The other story is more serious, as I think it’s a lot more likely to be harmful to Activision employees and possibly the industry as a whole. Last month Activision president Bobby Kotick complained that perhaps his reputation as an industry villain was unfair. But this is the same Activision that tried to stop the release of Brutal Legend. Then we have him suing his golden goose in a very public display of power over some very vague charges, the side effect of which will be that his company isn’t going to be paying bonuses to Infinity Ward for the biggest selling game, ever. And then he promises to lower employee morale (although he phrases it differently) because, I suppose, there are still some people in the world who don’t completely hate the sight of him?

I don’t know Bob. Why are people so eager to see you as the villain? You tell me.

 


 

Spoiler Warning 13: Filler Galore

By Shamus Posted Thursday Mar 18, 2010

Filed under: Spoiler Warning 51 comments

Hilarious goof:

At the very end of the episode, I’d relaxed and was just enjoying the conversation. I leaned back in my chair and folded my arms and was blathering on about the elevator ride. After the episode ended I realized I’d been talking without pushing the Ventrillo talk button. So I was talking to myself.

No biggie, though. I don’t think there is much new to say about elevators at this point. Still, old jokes might have been better than dead air.