No more jokes, this is really the start of our Mass Effect 2 series. New format, new editing tools, new video host. Same band of jerks. We’re easing into this slowly.
Since our video is no longer a half hour long, we’ve been able to increase the video quality. Previously we were stuck in 320p, but now the show is available in glorious 720p. Which is a lot more p.
The changes we’ve made were based on the feedback we got last week. In particular, the leading suggestions were:
- Try to play the newest games to make the show more relevant.
- Try to play older games so as to avoid spoilers.
- More humor.
- Less joking around.
- More off-the-cuff banter.
- Try to prepare our commentary ahead of time.
- Cover more ground in each episode.
- Make the episodes shorter.
- Move to a more popular, established video host.
- Don’t use YouTube.
- Do episodes more quickly to hold interest and get through the game fast.
- Less episodes, so it’s not so hard to keep up.
- Do blind runs of games.
- Know what you’re talking about.
- Less grief and anguish.
- More Rutskarn singing.
Yeah, we’re doomed.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.