on Dec 31, 2006
I’m missing out. Last week I didn’t touch this blog except to trade comments and clean the spam filter. Pretty much all of the posts were pre-written, which really saved me from leaving a week-long gap on this thing.
But while I was writing four or five miles of code, I was missing out on a ton of stuff:
The big thing I missed was Steven’s bit on Linux Standardization. This thing made my spider sense tingle about ten different times. There were so many things to say and so many ideas to tackle that I ended up having a paradox of choice and saying nothing.
Fledgling Otaku put up a great Holiday Greeting. Back at you, man. He also linked to this funny YouTube bit on the Wii vs PS3. (Warning: This thing is a little daring. If you come from a formal office you might want to give it a pass. Better safe than sexy.)
Back at the beginning of December Cineris posted this bit from the Unreal Tournament forums, imploring the designers to take the game back to its roots and recapture the incredible fun of the original Unreal Tournament. I have a bunch of thoughts on this, but I never took the time to cobble them together into something readable. I will say this: The original author is spot-on. I have all of the Unreal Tournamant games here, but whenever friends come over for a little LAN gaming, it’s no contest. We play UT99 every time. The game is almost eight years old, and even up against brand-new games with the fancy pixels, it’s still no contest. Like the PS3 vs the Wii, raw technology is no match for compelling gameplay.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.