Our days in the Shire are coming to an end. Not yet, but soon.
A long time ago I whined about the problem of trying to advance the plot while also telling jokes. That’s even a bit of a challenge here, although with 2,000 words I still have lots of room to work in some jokes here and there. The main problem I’m facing is that the main plot just isn’t quite as silly as the sidequests (which is usually a good thing) and so making fun of the game is no longer shooting fish in a barrel.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.