Still collecting lots of screenshots from Dreamfall. Concerns about the plot abound, but visually this thing is just relentlessly good.
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I will say this: Dreamfall is big, scenery-wise. How big? I would liken it to Final Fantasy X. It’s hard to judge, though. I’m sure I’ll beat this game in under 20 hours, and even a “quick” run through FFX is going to cost you about 60. However, if you removed all of the combat from FFX and reduced the game to travel time and cutscenes, I think you would be left with something the size of Dreamfall.
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I’m not saying one is better than the other. A game which offers 100+ hours of game time is pretty great, but there is also a lot to love about a game which strips everything out except the essential parts: Character, story, and exploration. It offers these juicy morsels without distractions or filler. It’s like a box of Lucky Charms with all marshmellows and none of the cereal.
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Could Have Been Great
Here are four games that could have been much better with just a little more work.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
T w e n t y S i d e d






I know you’re cherry-picking the best images for your screen grabs, but still, considering just how many different scenes you’ve shown us, and how elaborate the art must have been, it seems as if there must have been a couple of hundred artists working on this game.
You are right. It is really staggering just how much stuff there is to see.
I love Lucky Charms