Still collecting lots of screenshots from Dreamfall. Concerns about the plot abound, but visually this thing is just relentlessly good.
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I will say this: Dreamfall is big, scenery-wise. How big? I would liken it to Final Fantasy X. It’s hard to judge, though. I’m sure I’ll beat this game in under 20 hours, and even a “quick” run through FFX is going to cost you about 60. However, if you removed all of the combat from FFX and reduced the game to travel time and cutscenes, I think you would be left with something the size of Dreamfall.
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I’m not saying one is better than the other. A game which offers 100+ hours of game time is pretty great, but there is also a lot to love about a game which strips everything out except the essential parts: Character, story, and exploration. It offers these juicy morsels without distractions or filler. It’s like a box of Lucky Charms with all marshmellows and none of the cereal.
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Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Tenpenny Tower
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Ludonarrative Dissonance
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
T w e n t y S i d e d






I know you’re cherry-picking the best images for your screen grabs, but still, considering just how many different scenes you’ve shown us, and how elaborate the art must have been, it seems as if there must have been a couple of hundred artists working on this game.
You are right. It is really staggering just how much stuff there is to see.
I love Lucky Charms