In the past I’ve mentioned the work of Ryan Wieber. He’s a hobbyist who makes lightsaber duel movies. His last one was very well done and showed a lot of polish, but since then he’s gotten even better.
I like that they avoided the mistakes common to a lot of fan-made stuff. They don’t engage in any dialog or try to establish setting or motive. While a total lack of acting ability and clumsy fan-written dialog can really give a film the authentic Episode III feel, these short movies don’t have enough time to build a story. So, they wisely left it out and focused on the dueling, which is why everyone watches these things anyway.
The fight shows a lot of imagination. They keep it varied and interesting, and don’t just try to re-hash what we’ve seen in the movies. They are also really fast. The speed of this battle is similar to that of the fight between Obi-wan and Annikin in Episode III. It must take a lot of practice to get their routine down to the point where they can perform it this cleanly.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?