Work is killing mildly exasperating me. The company I work for does continuous development (like a massivly multiplayer game) as opposed to more traditional style development, so we never have the infamous “crunch time” to deal with. However, we sometimes work with people who DO crunch, and sometimes the resulting mayhem and round-the-clock development on their end translates into long hours on our end.
This is not to say I have a bad job. A few long days and weekends happens to all of us from time to time. It IS eating into my blog time though.
I’ve watched some Full Metal Panic, some Full Metal Alchemist, and of course the saga of obtaining Last Exile Disc 4 is still ongoing. I’ve got Oblivion in the mail over the weekend, and I also have some thoughts on that thing.
So, I have lots of ways to amuse myself, once I get the chance.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
T w e n t y S i d e d
I know this all happened a couple of years ago, but… You never posted what happened with that Last Exile disc. Or, at least, not that I’ve found. Would you tell us before we go crazies from not knowing?