My column this week is… well, you can probably guess from the title. I love the new Spider-Man game, but that won’t stop me from picking at its flaws.
I have some other gripes about the game. In fact, I have a lot of gripes. Like I said a few days ago, I’ll be doing a full retrospective on this game in the coming months. When the time comes we’ll spend a lot of words analyzing this game and its comic influences. I’m currently on my fifth play-through of the game. Actually, my fourth and fifth play-throughs are concurrent. Number four is the one where I’m capturing all my gameplay footage and doing 100% of all the side content, while number five is just me blasting through the story as quickly as possible and ignoring all side content.
There’s nothing I can say here that won’t spoil what I’m going to write later. So instead let me share some screenshots with you. If you examine these very closely, you might be able to spot one more little gripe I have with the game. It might be subtle, so keep your eyes open!
If you find the problem, don’t spoil it for others! It’s so much more rewarding if you can figure it out for yourself.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
C++ is a wonderful language for making horrible code.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.